Esempio n. 1
0
 //private Ping sender;
 void Start()
 {
     //{
     //    IPAddress ipv4 = IPAddress.Parse("127.0.0.1");
     //    Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily);
     //}
     //{
     //    IPAddress ipv4 = IPAddress.Parse("47.252.29.132");
     //    Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily);
     //}
     //{
     //    IPAddress ipv4 = IPAddress.Parse("fe80:0000:0000:0000:1543:7ae1:297a:89c0");
     //    Debug.Log(ipv4.ToString() + " " + ipv4.AddressFamily);
     //}
     //在开始就调用在手机上可能会卡一会儿
     foreach (var item in hostLists)
     {
         UnityPingManager.Ping(item, pingTimes: pingTime, resultCallBack: ResultCallBack);
     }
     //UnityPingManager.Ping("baidu.cn",resultCallBack: ResultCallBack);
     //UnityPingManager.Ping("service-us-01.sghdservice.com", resultCallBack: ResultCallBack);
     //UnityPingManager.Ping("ellrland.sghdservice.com", resultCallBack: ResultCallBack);
     //UnityPingManager.Ping("www.google.com", resultCallBack: ResultCallBack);
     //UnityPingManager.Ping("127.0.0.1", resultCallBack: ResultCallBack);
     //UnityPingManager.Ping(IPOrURL, resultCallBack: ResultCallBack);
 }
    /// <summary>
    /// 下载大区服务器列表
    /// </summary>
    public void DownloadRegionServerList(string url, string country_code, Action <string, GameServerAreaDataGenerate> OnCompleted)
    {
        DataTableExtend.DownLoadTableConfig <GameServerAreaDataGenerate>(url, (dataList) =>
        {
            if (dataList == null)
            {
                if (OnCompleted != null)
                {
                    OnCompleted("download fail!", null);
                }
                return;
            }

            if (!string.IsNullOrEmpty(country_code))
            {
                foreach (var item in dataList)
                {
                    if (ArrayContains(item.m_CountryCode, country_code))
                    {
                        Debug.Log("选定大区key:" + item.m_key);
                        if (OnCompleted != null)
                        {
                            OnCompleted(null, item);
                        }
                        return;
                    }
                }
            }

            Debug.Log("使用ping选择大区:" + dataList.Count);
            List <string> specialServerHostList = new List <string>();
            foreach (var item in dataList)
            {
                specialServerHostList.Add(item.m_SpecialServerHost);
            }
            UnityPingManager.PingGetOptimalItem(specialServerHostList.ToArray(), (statistics) =>
            {
                Debug.Log("选出最优Ping:" + statistics);
                foreach (var item in dataList)
                {
                    if (item.m_SpecialServerHost == statistics.host)
                    {
                        if (OnCompleted != null)
                        {
                            OnCompleted(null, item);
                        }
                        break;
                    }
                }
            });
        });
    }
Esempio n. 3
0
    private void OnGUI()
    {
        GUIStyle style = "box";

        style.fontSize = 35;
        GUI.skin.textField.fontSize = 32;
        GUI.skin.label.fontSize     = 35;
        GUI.skin.button.fontSize    = 30;
        GUILayout.Label("URL:");
        customURL = GUILayout.TextField(customURL, GUILayout.Width(Screen.width), GUILayout.Height(60));
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Ping", GUILayout.Height(60)))
        {
            UnityPingManager.Ping(customURL, resultCallBack: ResultCallBack);
        }
        if (GUILayout.Button("Ping List All", GUILayout.Height(60)))
        {
            foreach (var item in hostLists)
            {
                UnityPingManager.Ping(item, pingTimes: pingTime, resultCallBack: ResultCallBack);
            }
        }
        if (GUILayout.Button("PingGetOptimalItem", GUILayout.Height(60)))
        {
            UnityPingManager.PingGetOptimalItem(hostLists.ToArray(), (res) =>
            {
                resultString.Add(res.ToString());
            }, pingTimes: pingTime);
        }
        if (GUILayout.Button("Clear", GUILayout.Height(60)))
        {
            resultString.Clear();
        }
        GUILayout.EndHorizontal();
        GUILayout.Label("Ping Times:");
        pingTime = int.Parse(GUILayout.TextField(pingTime.ToString(), GUILayout.Width(Screen.width), GUILayout.Height(60)));

        pos = GUILayout.BeginScrollView(pos);
        foreach (var item in resultString)
        {
            GUILayout.Box(item, style);
        }
        GUILayout.EndScrollView();
    }
    /// <summary>
    /// 下载大区服务器列表
    /// </summary>
    public void DownloadRegionServerList(string url, string country_code, Action <string, GameServerAreaData> OnCompleted)
    {
        DataTableExtend.DownLoadTableConfig <GameServerAreaData>(url, (dataList, urlError) =>
        {
            if (!string.IsNullOrEmpty(urlError))
            {
                Debug.LogError("DownloadRegionServerList download fail!");
                if (OnCompleted != null)
                {
                    OnCompleted("download fail! " + urlError, null);
                }
                return;
            }
            if (dataList.Count == 0)
            {
                Debug.LogError("DownloadRegionServerList GameServerAreaData is Empty!");
                if (OnCompleted != null)
                {
                    OnCompleted("GameServerAreaData is Empty!", null);
                }
                return;
            }

            if (!string.IsNullOrEmpty(country_code))
            {
                //根据国家选择大区
                foreach (var item in dataList)
                {
                    if (ArrayContains(item.m_CountryCode, country_code))
                    {
                        Debug.Log("国家选定大区key:" + item.m_key);
                        GameInfoCollecter.AddNetworkStateInfoValue("选定大区", item.m_key);
                        if (OnCompleted != null)
                        {
                            OnCompleted(null, item);
                        }
                        return;
                    }
                }
            }
            //根据大洲选择大区
            string continentName = GetContinentByCountryCode(country_code);
            if (!string.IsNullOrEmpty(continentName))
            {
                foreach (var item in dataList)
                {
                    if (ArrayContains(item.m_ContinentName, continentName))
                    {
                        Debug.Log("根据大洲选定大区key:" + item.m_key);
                        GameInfoCollecter.AddNetworkStateInfoValue("选定大区", item.m_key);
                        if (OnCompleted != null)
                        {
                            OnCompleted(null, item);
                        }
                        return;
                    }
                }
            }

            Debug.Log("使用ping选择大区:" + dataList.Count);
            List <string> specialServerHostList = new List <string>();
            foreach (var item in dataList)
            {
                specialServerHostList.Add(item.m_SpecialServerHost);
            }
            UnityPingManager.PingGetOptimalItem(specialServerHostList.ToArray(), (statistics) =>
            {
                Debug.Log("选出最优Ping:" + statistics);
                GameServerAreaData saData = null;
                foreach (var item in dataList)
                {
                    if (item.m_SpecialServerHost == statistics.host)
                    {
                        saData = item;
                        break;
                    }
                }

                string error = null;
                if (saData == null)
                {
                    error = "Select Ping Result Error!";
                }
                if (OnCompleted != null)
                {
                    OnCompleted(error, saData);
                }
            });
        });
    }