Esempio n. 1
0
        /// <summary>
        /// 删除非当前版本使用的资源
        /// </summary>
        public void DeleteAllOldFile()
        {
            try
            {
                var allDirFiles = UnityPersistFileHelper.GetPersistAssetFileList(Dir, "*" + FileMapInfo.FileExtension);
                var needFiles   = new List <string>(FileInfo.AllFileMapInfo.Length);
                for (int i = 0; i < FileInfo.AllFileMapInfo.Length; i++)
                {
                    needFiles.Add(FileInfo.AllFileMapInfo[i].GetMappedFileName());
                }

                var allNeedDelFiles = new List <string>();
                foreach (var file in allDirFiles)
                {
                    if (!needFiles.Contains(file))
                    {
                        allNeedDelFiles.Add(file);
                    }
                }

                if (allNeedDelFiles.Count > 0)
                {
                    UnityPersistFileHelper.DeletePersistAssetFileList(Dir, allNeedDelFiles);
                }
            }
            catch (Exception e)
            {
                CommonLog.Error(e);
            }
        }
Esempio n. 2
0
 public void ClearAllPersistDownloaded()
 {
     try
     {
         var allDirFiles = UnityPersistFileHelper.GetPersistAssetFileList(Dir, "*" + FileMapInfo.FileExtension);
         if (allDirFiles.Length > 0)
         {
             UnityPersistFileHelper.DeletePersistAssetFileList(Dir, new List <string>(allDirFiles));
         }
     }
     catch (Exception e)
     {
         CommonLog.Error(e);
     }
 }
Esempio n. 3
0
        public void DeletePersistFileByInfos(List <FileMapInfo> infos)
        {
            if (infos == null || infos.Count == 0)
            {
                return;
            }
            try
            {
                var needFiles = new List <string>(infos.Count);
                foreach (var info in infos)
                {
                    if (FileNameToMD5Name.ContainsKey(info.FileName))
                    {
                        needFiles.Add(info.FileName);
                    }
                }

                UnityPersistFileHelper.DeletePersistAssetFileList(Dir, needFiles);
            }
            catch (Exception e)
            {
                CommonLog.Error(e);
            }
        }