static int _m_AddTimeline(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineManager gen_to_be_invoked = (UnityMMO.TimelineManager)translator.FastGetCSObj(L, 1); { long _id = LuaAPI.lua_toint64(L, 2); UnityMMO.TimelineInfo _info = (UnityMMO.TimelineInfo)translator.GetObject(L, 3, typeof(UnityMMO.TimelineInfo)); Unity.Entities.EntityManager _entityMgr = (Unity.Entities.EntityManager)translator.GetObject(L, 4, typeof(Unity.Entities.EntityManager)); gen_to_be_invoked.AddTimeline(_id, _info, _entityMgr); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _g_get_StateChange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineInfo gen_to_be_invoked = (UnityMMO.TimelineInfo)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.StateChange); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Param(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineInfo gen_to_be_invoked = (UnityMMO.TimelineInfo)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Param = (System.Collections.Generic.Dictionary <string, object>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_StateChange(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineInfo gen_to_be_invoked = (UnityMMO.TimelineInfo)translator.FastGetCSObj(L, 1); gen_to_be_invoked.StateChange = translator.GetDelegate <System.Action <UnityMMO.TimelineInfo.Event> >(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_ResPath(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineInfo gen_to_be_invoked = (UnityMMO.TimelineInfo)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ResPath = LuaAPI.lua_tostring(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_Owner(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.TimelineInfo gen_to_be_invoked = (UnityMMO.TimelineInfo)translator.FastGetCSObj(L, 1); Unity.Entities.Entity gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.Owner = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.TimelineInfo gen_ret = new UnityMMO.TimelineInfo(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.TimelineInfo constructor!")); }