static int _m_AddRole(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { long _uid = LuaAPI.lua_toint64(L, 2); long _typeID = LuaAPI.lua_toint64(L, 3); UnityEngine.Vector3 _pos; translator.Get(L, 4, out _pos); UnityEngine.Vector3 _targetPos; translator.Get(L, 5, out _targetPos); float _curHp = (float)LuaAPI.lua_tonumber(L, 6); float _maxHp = (float)LuaAPI.lua_tonumber(L, 7); Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddRole(_uid, _typeID, _pos, _targetPos, _curHp, _maxHp); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_AddMainRole(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { long _uid = LuaAPI.lua_toint64(L, 2); long _typeID = LuaAPI.lua_toint64(L, 3); string _name = LuaAPI.lua_tostring(L, 4); int _career = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Vector3 _pos; translator.Get(L, 6, out _pos); Unity.Entities.Entity gen_ret = gen_to_be_invoked.AddMainRole(_uid, _typeID, _name, _career, _pos); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _s_set_RoleContainer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); gen_to_be_invoked.RoleContainer = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_RoleContainer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.RoleContainer); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityMMO.RoleMgr gen_ret = UnityMMO.RoleMgr.GetInstance( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_OnDestroy(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.OnDestroy( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_GetMainRoleLooksInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { UnityMMO.RoleLooksInfo gen_ret = gen_to_be_invoked.GetMainRoleLooksInfo( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { GameWorld _world = (GameWorld)translator.GetObject(L, 2, typeof(GameWorld)); gen_to_be_invoked.Init(_world); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_UpdateLooksInfo(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { long _uid = LuaAPI.lua_toint64(L, 2); UnityMMO.RoleLooksInfo _info; translator.Get(L, 3, out _info); gen_to_be_invoked.UpdateLooksInfo(_uid, _info); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_SetName(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { long _uid = LuaAPI.lua_toint64(L, 2); string _name = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.SetName(_uid, _name); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_IsMainRoleEntity(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.RoleMgr gen_to_be_invoked = (UnityMMO.RoleMgr)translator.FastGetCSObj(L, 1); { Unity.Entities.Entity _entity; translator.Get(L, 2, out _entity); bool gen_ret = gen_to_be_invoked.IsMainRoleEntity(_entity); LuaAPI.lua_pushboolean(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }