Esempio n. 1
0
        static int _m_LoadPrefab(RealStatePtr L)
        {
		    try {
            
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityMMO.ResMgr gen_to_be_invoked = (UnityMMO.ResMgr)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 4)) 
                {
                    string _path = LuaAPI.lua_tostring(L, 2);
                    string _storePrefabName = LuaAPI.lua_tostring(L, 3);
                    System.Action<UnityEngine.GameObject> _callBack = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 4);
                    
                    gen_to_be_invoked.LoadPrefab( _path, _storePrefabName, _callBack );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) 
                {
                    string _path = LuaAPI.lua_tostring(L, 2);
                    string _storePrefabName = LuaAPI.lua_tostring(L, 3);
                    
                    gen_to_be_invoked.LoadPrefab( _path, _storePrefabName );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.ResMgr.LoadPrefab!");
            
        }
Esempio n. 2
0
        static int _m_LoadPrefab(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.ResMgr gen_to_be_invoked = (UnityMMO.ResMgr)translator.FastGetCSObj(L, 1);



                {
                    string _path            = LuaAPI.lua_tostring(L, 2);
                    string _storePrefabName = LuaAPI.lua_tostring(L, 3);

                    gen_to_be_invoked.LoadPrefab(_path, _storePrefabName);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }