static int _m_LoadPrefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.ResMgr gen_to_be_invoked = (UnityMMO.ResMgr)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Action<UnityEngine.GameObject>>(L, 4)) { string _path = LuaAPI.lua_tostring(L, 2); string _storePrefabName = LuaAPI.lua_tostring(L, 3); System.Action<UnityEngine.GameObject> _callBack = translator.GetDelegate<System.Action<UnityEngine.GameObject>>(L, 4); gen_to_be_invoked.LoadPrefab( _path, _storePrefabName, _callBack ); return 0; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING)) { string _path = LuaAPI.lua_tostring(L, 2); string _storePrefabName = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.LoadPrefab( _path, _storePrefabName ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.ResMgr.LoadPrefab!"); }
static int _m_LoadPrefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.ResMgr gen_to_be_invoked = (UnityMMO.ResMgr)translator.FastGetCSObj(L, 1); { string _path = LuaAPI.lua_tostring(L, 2); string _storePrefabName = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.LoadPrefab(_path, _storePrefabName); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }