Esempio n. 1
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        static int _m_Initialize(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
                {
                    bool _isNeedNavAgent = LuaAPI.lua_toboolean(L, 2);

                    gen_to_be_invoked.Initialize(_isNeedNavAgent);



                    return(0);
                }
                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Initialize(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.MoveQuery.Initialize!"));
        }
Esempio n. 2
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        static int _s_set_onStop(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.onStop = translator.GetDelegate <System.Action>(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 3
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        static int _s_set_navAgent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.navAgent = (UnityEngine.AI.NavMeshAgent)translator.GetObject(L, 2, typeof(UnityEngine.AI.NavMeshAgent));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 4
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        static int _s_set_charController(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.charController = (UnityEngine.CharacterController)translator.GetObject(L, 2, typeof(UnityEngine.CharacterController));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 5
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        static int _s_set_ownerGOE(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.ownerGOE = (Unity.Entities.GameObjectEntity)translator.GetObject(L, 2, typeof(Unity.Entities.GameObjectEntity));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 6
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        static int _s_set_isGrounded(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.isGrounded = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 7
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        static int _g_get_onStop(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.onStop);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Esempio n. 8
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        static int _g_get_collisionLayer(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.collisionLayer);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Esempio n. 9
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        static int _s_set_moveQueryResult(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                UnityMMO.MoveQuery       gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);
                Unity.Mathematics.float3 gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.moveQueryResult = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Esempio n. 10
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityMMO.MoveQuery gen_ret = new UnityMMO.MoveQuery();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.MoveQuery constructor!"));
        }
Esempio n. 11
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        static int _m_Shutdown(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.Shutdown(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 12
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        static int _m_StartFindWay(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1);



                {
                    UnityMMO.FindWayInfo _info; translator.Get(L, 2, out _info);

                    gen_to_be_invoked.StartFindWay(_info);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }