static int _m_Initialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)) { bool _isNeedNavAgent = LuaAPI.lua_toboolean(L, 2); gen_to_be_invoked.Initialize(_isNeedNavAgent); return(0); } if (gen_param_count == 1) { gen_to_be_invoked.Initialize( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.MoveQuery.Initialize!")); }
static int _s_set_onStop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); gen_to_be_invoked.onStop = translator.GetDelegate <System.Action>(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_navAgent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); gen_to_be_invoked.navAgent = (UnityEngine.AI.NavMeshAgent)translator.GetObject(L, 2, typeof(UnityEngine.AI.NavMeshAgent)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_charController(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); gen_to_be_invoked.charController = (UnityEngine.CharacterController)translator.GetObject(L, 2, typeof(UnityEngine.CharacterController)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_ownerGOE(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); gen_to_be_invoked.ownerGOE = (Unity.Entities.GameObjectEntity)translator.GetObject(L, 2, typeof(Unity.Entities.GameObjectEntity)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_isGrounded(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); gen_to_be_invoked.isGrounded = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_onStop(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.onStop); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _g_get_collisionLayer(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.collisionLayer); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_moveQueryResult(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); Unity.Mathematics.float3 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.moveQueryResult = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { UnityMMO.MoveQuery gen_ret = new UnityMMO.MoveQuery(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityMMO.MoveQuery constructor!")); }
static int _m_Shutdown(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Shutdown( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_StartFindWay(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityMMO.MoveQuery gen_to_be_invoked = (UnityMMO.MoveQuery)translator.FastGetCSObj(L, 1); { UnityMMO.FindWayInfo _info; translator.Get(L, 2, out _info); gen_to_be_invoked.StartFindWay(_info); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }