Esempio n. 1
0
        private static void CreateBootstrapper()
        {
            if (bootstrapped)
            {
                return;
            }
            bootstrapped = true;

            /*if (otherNewtonsoftJson != null)
             *  Assembly.LoadFrom(otherNewtonsoftJson);*/

            Application.logMessageReceived += delegate(string condition, string stackTrace, LogType type)
            {
                var level = UnityLogRedirector.LogTypeToLevel(type);
                UnityLogProvider.UnityLogger.Log(level, $"{condition}");
                UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}");
            };

            // need to reinit streams singe Unity seems to redirect stdout
            StdoutInterceptor.RedirectConsole();

            var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent <Bootstrapper>();

            bootstrapper.Destroyed += Bootstrapper_Destroyed;
        }
Esempio n. 2
0
        private static void CreateBootstrapper()
        {
            if (bootstrapped)
            {
                return;
            }
            bootstrapped = true;

            Application.logMessageReceived += delegate(string condition, string stackTrace, LogType type)
            {
                var level = UnityLogRedirector.LogTypeToLevel(type);
                UnityLogProvider.UnityLogger.Log(level, $"{condition}");
                UnityLogProvider.UnityLogger.Log(level, $"{stackTrace}");
            };

            StdoutInterceptor.EnsureHarmonyLogging();

            // need to reinit streams singe Unity seems to redirect stdout
            StdoutInterceptor.RedirectConsole();

            InstallHarmonyProtections();

            var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent <Bootstrapper>();

            bootstrapper.Destroyed += Bootstrapper_Destroyed;
        }
Esempio n. 3
0
        private static void CreateBootstrapper()
        {
            if (bootstrapped)
            {
                return;
            }
            bootstrapped = true;

            Application.logMessageReceived += delegate(string condition, string stackTrace, LogType type)
            {
                var level = UnityLogRedirector.LogTypeToLevel(type);
                UnityLogProvider.UnityLogger.Log(level, $"{condition.Trim()}");
                UnityLogProvider.UnityLogger.Log(level, $"{stackTrace.Trim()}");
            };

            // need to reinit streams singe Unity seems to redirect stdout
            WinConsole.InitializeStreams();

            var bootstrapper = new GameObject("NonDestructiveBootstrapper").AddComponent <Bootstrapper>();

            bootstrapper.Destroyed += Bootstrapper_Destroyed;
        }