//[Test] public void TestLoad() { const string scenePathname = @"Examples\Scene.unity"; var local = MakeLocalPath(scenePathname); var text = System.IO.File.ReadAllText(local); Assert.IsNotEmpty(text, $"Couldn't read {local}"); var lexer = new UnityLexer(text); Assert.IsTrue(lexer.Process(), lexer.Error); }