private void Init(Rect pos)
    {
        var vec2 = new Vector2(pos.x, pos.y);

        Vector2 vector2 = GUIUtility.GUIToScreenPoint(vec2);

        UnityInternal.ShowWithModePopup(this);
        position = new Rect
        {
            x      = vector2.x,
            y      = vector2.y,
            width  = pos.width,
            height = pos.height
        };

        minSize = new Vector2(position.width, position.height);
        maxSize = new Vector2(position.width, position.height);

        wantsMouseMove = true;

        if (Application.platform == RuntimePlatform.OSXEditor)
        {
            Focus();
        }
    }
Esempio n. 2
0
    public override void OnDisable(bool compiling)
    {
        base.OnDisable(compiling);

        _tsWindow.OnDisable();
        _propertyWindow.OnDisable();

        UnityInternal.RemoveGlobalEventHandler(HandleInput);
    }
Esempio n. 3
0
    public override void OnEnable()
    {
        base.OnEnable();

        _tsWindow       = new TilesetListWindow(this);
        _addWindow      = new TilesetAddWindow(this);
        _propertyWindow = new TilesetPropertiesWindow(this);

        UnityInternal.AddGlobalEventHandler(HandleInput);
    }
Esempio n. 4
0
    private void LoadTileSets()
    {
        _tilesetList  = UnityInternal.GetAssetsInProjectOfType <Tileset>();
        _tilesetNames = _tilesetList.Select(t => t.Name).ToArray();

        if (_tilesetList.Count > 0)
        {
            SetTileSet(_tilesetList[0].InstanceID);
        }

        UpdateTextureList();
    }
Esempio n. 5
0
    private void LoadTilesets()
    {
        TilesetList = UnityInternal.GetAssetsInProjectOfType <Tileset>().ToArray();

        // if no tileset set yet, set
        if (TilesetList.Length > 0 && !_parent.Tileset)
        {
            SetTileSet(TilesetList[0].InstanceID);
        }

        _parent.Repaint();
    }
Esempio n. 6
0
    private static List <Tileset> LoadAllTilesets()
    {
        var tilesetData = UnityInternal.GetAssetsInProjectOfType <Tileset>().ToArray();
        var tilesets    = new List <Tileset>();

// ReSharper disable LoopCanBeConvertedToQuery
        foreach (var t in tilesetData)
// ReSharper restore LoopCanBeConvertedToQuery
        {
            var path    = AssetDatabase.GetAssetPath(t.InstanceID);
            var tileset = AssetDatabase.LoadAssetAtPath(path, typeof(Tileset)) as Tileset;
            tilesets.Add(tileset);
        }

        return(tilesets);
    }
Esempio n. 7
0
    private bool UpdateRequired()
    {
        var version = EditorPrefs.GetInt("TilerVersion", 0);

        if (version == TilerVersion)
        {
            return(false);
        }

        var tilesets = UnityInternal.GetAssetsInProjectOfType <Tileset>().ToArray();

        // no tilesets to update anyway
        if (tilesets.Length == 0)
        {
            EditorPrefs.SetInt("TilerVersion", TilerVersion);
            return(false);
        }

        return(true);
    }
Esempio n. 8
0
    public override void OnDisable(bool compiling)
    {
        base.OnDisable(compiling);

        UnityInternal.RemoveGlobalEventHandler(GlobalInputHack);
        EditorApplication.hierarchyWindowChanged -= OnHierachyChange;

        if (_camera)
        {
            Object.DestroyImmediate(_camera.gameObject, true);
        }
        if (_text)
        {
            Object.DestroyImmediate(_text.gameObject, true);
        }

        /* causes internal unity error and a crash for some reason, so we just keep it in scene hidden instead
         * if (_light)
         *  Object.DestroyImmediate(_light.gameObject, true);*/

        _drawTileSetWindow.OnDisable();
    }
Esempio n. 9
0
    public override void OnEnable()
    {
        base.OnEnable();

        _lastSave = DateTime.Now;

        DrawTool = new PaintTool(this, null);

        UnityInternal.AddGlobalEventHandler(GlobalInputHack);
        EditorApplication.hierarchyWindowChanged += OnHierachyChange;

        _drawTileSetWindow = new DrawTileSetWindow(this);
        _brushWindow       = new BrushWindow(this);

        RefreshMaps();

        var cameraGo = GameObject.Find("TilerCamera");

        if (cameraGo == null)
        {
            cameraGo = EditorUtility.CreateGameObjectWithHideFlags("TilerCamera", (HideFlags)13, new[] { typeof(Camera) });
            cameraGo.AddComponent <GUILayer>();
            cameraGo.AddComponent <FlareLayer>();
            UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(cameraGo, "Assets/Tiler/Editor/Windows/Main/Draw/DrawWindow.cs (78,13)", "HaloLayer");
        }
        _camera         = cameraGo.GetComponent <Camera>();
        _camera.enabled = false;
        _height         = Mathf.Log(16);
        _camera.transform.eulerAngles = new Vector3(90, 0, 0);
        SetCameraHeight();

        var lightGo = GameObject.Find("TilerLight");

// ReSharper disable ConvertIfStatementToNullCoalescingExpression
        if (lightGo == null)
        {
// ReSharper restore ConvertIfStatementToNullCoalescingExpression
            lightGo = EditorUtility.CreateGameObjectWithHideFlags("TilerLight", (HideFlags)13, new[] { typeof(Light) });
        }

        _light           = lightGo.GetComponent <Light>();
        _light.type      = LightType.Directional;
        _light.intensity = 0.5f;
        _light.enabled   = false;

        var textGo = GameObject.Find("TilerText");

        if (textGo == null)
        {
            textGo = EditorUtility.CreateGameObjectWithHideFlags("TilerText", (HideFlags)13, new[] { typeof(GUIText) });
            textGo.transform.position = new Vector3(0.5f, 1, 0);
        }


        _text           = textGo.GetComponent <GUIText>();
        _text.anchor    = TextAnchor.UpperCenter;
        _text.alignment = TextAlignment.Center;
        //_text.font.material.color = Color.white;
        //_text.text = "Remember to save. Last save more than 10 minutes ago.";
        _text.enabled = false;
    }