Esempio n. 1
0
    public static void TriggerIntIntEvent(string eventName, int input1, int input2)
    {
        UnityIntIntEvent thisEvent = null;

        if (instance.intIntEventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.Invoke(input1, input2);
        }
    }
Esempio n. 2
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    public static void StopListeningTypeIntInt(string eventName, UnityAction <int, int> listener)
    {
        if (eventManager == null)
        {
            return;
        }

        UnityIntIntEvent thisEvent = null;

        if (instance.intIntEventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.RemoveListener(listener);
        }
    }
Esempio n. 3
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    //--End Int Event methods--

    //Int Int based event setup
    public static void StartListeningTypeIntInt(string eventName, UnityAction <int, int> listener)
    {
        UnityIntIntEvent thisEvent = null;

        if (instance.intIntEventDictionary.TryGetValue(eventName, out thisEvent))
        {
            thisEvent.AddListener(listener);
        }
        else
        {
            thisEvent = new UnityIntIntEvent();
            thisEvent.AddListener(listener);
            instance.intIntEventDictionary.Add(eventName, thisEvent);
        }
    }
Esempio n. 4
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    public Subtask()
    {
        id          = 0;
        description = "";
        status      = SubtaskStatus.WAITING;
        parentTask  = null;
        dependsOn   = new List <Subtask>();
        mode        = SubtaskMode.MANUAL;
        goals       = new List <Condition>();
        action      = null;

        allPreviousSubtasksCompleted = false;
        goalsSatisfied = 0;

        OnReady     = new UnityIntIntEvent();
        OnCompleted = new UnityIntIntEvent();
    }