public IEnumerator GetAndSetImageSprite() { if (IsLoadingImage) { yield break; } IsLoadingImage = true; UnityEngine.Sprite newSprite = null; yield return(UnityExtensionMethods.RunOutputCoroutine <UnityEngine.Sprite>( UnityExtensionMethods.CreateAndOutputSpriteFromImageFile(ImageFilePath, ImageWebUrl) , output => newSprite = output)); if (newSprite != null) { ImageSprite = newSprite; } IsLoadingImage = false; }