public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.WindZone o = (UnityEngine.WindZone)obj; mode = (uint)o.mode; radius = o.radius; windMain = o.windMain; windTurbulence = o.windTurbulence; windPulseMagnitude = o.windPulseMagnitude; windPulseFrequency = o.windPulseFrequency; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.WindZone o = (UnityEngine.WindZone)obj; o.mode = (UnityEngine.WindZoneMode)mode; o.radius = radius; o.windMain = windMain; o.windTurbulence = windTurbulence; o.windPulseMagnitude = windPulseMagnitude; o.windPulseFrequency = windPulseFrequency; return(o); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.WindZone(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WindZone constructor!")); }