Esempio n. 1
0
    static int set_onValidateInput(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
            UnityEngine.UI.InputField.OnValidateInput arg0 = null;
            LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.OnValidateInput));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.UI.InputField.OnValidateInput), func) as UnityEngine.UI.InputField.OnValidateInput;
            }

            obj.onValidateInput = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onValidateInput on a nil value" : e.Message));
        }
    }
Esempio n. 2
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    public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func)
    {
        if (func == null)
        {
            UnityEngine.UI.InputField.OnValidateInput fn = delegate { return('\0'); };
            return(fn);
        }

        UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func)).Call;
        return(d);
    }
Esempio n. 3
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 public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func)
 {
     UnityEngine.UI.InputField.OnValidateInput d = (param0, param1, param2) =>
     {
         int    top = func.BeginPCall();
         IntPtr L   = func.GetLuaState();
         LuaScriptMgr.Push(L, param0);
         LuaScriptMgr.Push(L, param1);
         LuaScriptMgr.Push(L, param2);
         func.PCall(top, 3);
         object[] objs = func.PopValues(top);
         func.EndPCall(top);
         return((char)objs[0]);
     };
     return(d);
 }
    static int get_onValidateInput(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
            UnityEngine.UI.InputField.OnValidateInput ret = obj.onValidateInput;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value"));
        }
    }
    static int set_onValidateInput(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
            UnityEngine.UI.InputField.OnValidateInput arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckDelegate <UnityEngine.UI.InputField.OnValidateInput>(L, 2);
            obj.onValidateInput = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value"));
        }
    }
Esempio n. 6
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    public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return('\0'); };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func)).Call;
            return(d);
        }
        else
        {
            UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func, self)).CallWithSelf;
            return(d);
        }
    }
Esempio n. 7
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        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.UI.InputField.OnValidateInput ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UnityEngine.UI.InputField.OnValidateInput)checkObj(l, p);
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            if (ld.d != null)
            {
                ua = (UnityEngine.UI.InputField.OnValidateInput)ld.d;
                return(op);
            }
            LuaDLL.lua_pop(l, 1);

            l  = LuaState.get(l).L;
            ua = (string a1, int a2, System.Char a3) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                pushValue(l, a2);
                pushValue(l, a3);
                ld.pcall(3, error);
                System.Char ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_settop(l, error - 1);
                return(ret);
            };
            ld.d = ua;
            return(op);
        }
Esempio n. 8
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        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.UI.InputField.OnValidateInput ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, -1))
            {
                ua = null;
                return(op);
            }
            int r = LuaDLL.luaS_checkcallback(l, -1);

            if (r < 0)
            {
                LuaDLL.luaL_error(l, "expect function");
            }
            if (getCacheDelegate <UnityEngine.UI.InputField.OnValidateInput>(r, out ua))
            {
                return(op);
            }
            LuaDLL.lua_pop(l, 1);
            ua = (string a1, int a2, System.Char a3) =>
            {
                int error = pushTry(l);
                LuaDLL.lua_getref(l, r);

                pushValue(l, a1);
                pushValue(l, a2);
                pushValue(l, a3);
                if (LuaDLL.lua_pcall(l, 3, -1, error) != 0)
                {
                    LuaDLL.lua_pop(l, 1);
                }
                System.Char ret;
                checkType(l, error + 1, out ret);
                LuaDLL.lua_pop(l, 1);
                return(ret);
            };
            cacheDelegate(r, ua);
            return(op);
        }
Esempio n. 9
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    public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag)
    {
        if (func == null)
        {
            UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return('\0'); };
            return(fn);
        }

        if (!flag)
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func);
            UnityEngine.UI.InputField.OnValidateInput       d      = target.Call;
            target.method = d.Method;
            return(d);
        }
        else
        {
            UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self);
            UnityEngine.UI.InputField.OnValidateInput       d      = target.CallWithSelf;
            target.method = d.Method;
            return(d);
        }
    }
Esempio n. 10
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 void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o)
 {
     ToLua.Push(L, o);
 }
Esempio n. 11
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 public static Delegate UnityEngine_UI_InputField_OnValidateInput_Self(LuaFunction func, LuaTable self)
 {
     UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event_Self(func, self)).Call;
     return(d);
 }