static int set_onValidateInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnValidateInput arg0 = null; LuaTypes funcType2 = LuaDLL.lua_type(L, 2); if (funcType2 != LuaTypes.LUA_TFUNCTION) { arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.OnValidateInput)); } else { LuaFunction func = ToLua.ToLuaFunction(L, 2); arg0 = DelegateFactory.CreateDelegate(typeof(UnityEngine.UI.InputField.OnValidateInput), func) as UnityEngine.UI.InputField.OnValidateInput; } obj.onValidateInput = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onValidateInput on a nil value" : e.Message)); } }
public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func) { if (func == null) { UnityEngine.UI.InputField.OnValidateInput fn = delegate { return('\0'); }; return(fn); } UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func)).Call; return(d); }
public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func) { UnityEngine.UI.InputField.OnValidateInput d = (param0, param1, param2) => { int top = func.BeginPCall(); IntPtr L = func.GetLuaState(); LuaScriptMgr.Push(L, param0); LuaScriptMgr.Push(L, param1); LuaScriptMgr.Push(L, param2); func.PCall(top, 3); object[] objs = func.PopValues(top); func.EndPCall(top); return((char)objs[0]); }; return(d); }
static int get_onValidateInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnValidateInput ret = obj.onValidateInput; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value")); } }
static int set_onValidateInput(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o; UnityEngine.UI.InputField.OnValidateInput arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckDelegate <UnityEngine.UI.InputField.OnValidateInput>(L, 2); obj.onValidateInput = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value")); } }
public static Delegate UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return('\0'); }; return(fn); } if (!flag) { UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func)).Call; return(d); } else { UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event(func, self)).CallWithSelf; return(d); } }
static internal int checkDelegate(IntPtr l, int p, out UnityEngine.UI.InputField.OnValidateInput ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, p)) { ua = null; return(op); } else if (LuaDLL.lua_isuserdata(l, p) == 1) { ua = (UnityEngine.UI.InputField.OnValidateInput)checkObj(l, p); return(op); } LuaDelegate ld; checkType(l, -1, out ld); if (ld.d != null) { ua = (UnityEngine.UI.InputField.OnValidateInput)ld.d; return(op); } LuaDLL.lua_pop(l, 1); l = LuaState.get(l).L; ua = (string a1, int a2, System.Char a3) => { int error = pushTry(l); pushValue(l, a1); pushValue(l, a2); pushValue(l, a3); ld.pcall(3, error); System.Char ret; checkType(l, error + 1, out ret); LuaDLL.lua_settop(l, error - 1); return(ret); }; ld.d = ua; return(op); }
static internal int checkDelegate(IntPtr l, int p, out UnityEngine.UI.InputField.OnValidateInput ua) { int op = extractFunction(l, p); if (LuaDLL.lua_isnil(l, -1)) { ua = null; return(op); } int r = LuaDLL.luaS_checkcallback(l, -1); if (r < 0) { LuaDLL.luaL_error(l, "expect function"); } if (getCacheDelegate <UnityEngine.UI.InputField.OnValidateInput>(r, out ua)) { return(op); } LuaDLL.lua_pop(l, 1); ua = (string a1, int a2, System.Char a3) => { int error = pushTry(l); LuaDLL.lua_getref(l, r); pushValue(l, a1); pushValue(l, a2); pushValue(l, a3); if (LuaDLL.lua_pcall(l, 3, -1, error) != 0) { LuaDLL.lua_pop(l, 1); } System.Char ret; checkType(l, error + 1, out ret); LuaDLL.lua_pop(l, 1); return(ret); }; cacheDelegate(r, ua); return(op); }
public UnityEngine.UI.InputField.OnValidateInput UnityEngine_UI_InputField_OnValidateInput(LuaFunction func, LuaTable self, bool flag) { if (func == null) { UnityEngine.UI.InputField.OnValidateInput fn = delegate(string param0, int param1, char param2) { return('\0'); }; return(fn); } if (!flag) { UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func); UnityEngine.UI.InputField.OnValidateInput d = target.Call; target.method = d.Method; return(d); } else { UnityEngine_UI_InputField_OnValidateInput_Event target = new UnityEngine_UI_InputField_OnValidateInput_Event(func, self); UnityEngine.UI.InputField.OnValidateInput d = target.CallWithSelf; target.method = d.Method; return(d); } }
void Push_UnityEngine_UI_InputField_OnValidateInput(IntPtr L, UnityEngine.UI.InputField.OnValidateInput o) { ToLua.Push(L, o); }
public static Delegate UnityEngine_UI_InputField_OnValidateInput_Self(LuaFunction func, LuaTable self) { UnityEngine.UI.InputField.OnValidateInput d = (new UnityEngine_UI_InputField_OnValidateInput_Event_Self(func, self)).Call; return(d); }