Esempio n. 1
0
    public static int SetAsFirstSibling(System.IntPtr L)
    {
        int nargs = LuaAPI.GetTop(L);

        if (nargs == 1 && LuaAPI.IsObject(L, 1))
        {
            UnityEngine.Transform arg0 = (UnityEngine.Transform)LuaCallback.ToObject(L, 1);
            arg0.SetAsFirstSibling();

            return(0);
        }
        return(0);
    }
        static StackObject *SetAsFirstSibling_7(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 1);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Transform instance_of_this_method = (UnityEngine.Transform) typeof(UnityEngine.Transform).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetAsFirstSibling();

            return(__ret);
        }
Esempio n. 3
0
        public static int SetAsFirstSibling(IntPtr L)
        {
            int result = 1;
            int count  = LuaDLL.lua_gettop(L);

            if (count != 1)
            {
                LuaStatic.traceback(L, "count not enough");
                LuaDLL.lua_error(L);
                return(result);
            }
            UnityEngine.Transform obj = LuaStatic.GetObj(L, 1) as UnityEngine.Transform;
            obj.SetAsFirstSibling();
            return(result);
        }
Esempio n. 4
0
        int UnityEngineTransform_m_SetAsFirstSibling(RealStatePtr L, int gen_param_count)
        {
            ObjectTranslator translator = this;


            UnityEngine.Transform gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);


            {
                gen_to_be_invoked.SetAsFirstSibling(  );



                return(0);
            }
        }
        static int _m_SetAsFirstSibling(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Transform __cl_gen_to_be_invoked = (UnityEngine.Transform)translator.FastGetCSObj(L, 1);


            try {
                {
                    __cl_gen_to_be_invoked.SetAsFirstSibling(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }