Esempio n. 1
0
        public void PushUnityEngineSystemLanguage(RealStatePtr L, UnityEngine.SystemLanguage val)
        {
            if (UnityEngineSystemLanguage_TypeID == -1)
            {
                bool is_first;
                UnityEngineSystemLanguage_TypeID = getTypeId(L, typeof(UnityEngine.SystemLanguage), out is_first);

                if (UnityEngineSystemLanguage_EnumRef == -1)
                {
                    Utils.LoadCSTable(L, typeof(UnityEngine.SystemLanguage));
                    UnityEngineSystemLanguage_EnumRef = LuaAPI.luaL_ref(L, LuaIndexes.LUA_REGISTRYINDEX);
                }
            }

            if (LuaAPI.xlua_tryget_cachedud(L, (int)val, UnityEngineSystemLanguage_EnumRef) == 1)
            {
                return;
            }

            IntPtr buff = LuaAPI.xlua_pushstruct(L, 4, UnityEngineSystemLanguage_TypeID);

            if (!CopyByValue.Pack(buff, 0, (int)val))
            {
                throw new Exception("pack fail fail for UnityEngine.SystemLanguage ,value=" + val);
            }

            LuaAPI.lua_getref(L, UnityEngineSystemLanguage_EnumRef);
            LuaAPI.lua_pushvalue(L, -2);
            LuaAPI.xlua_rawseti(L, -2, (int)val);
            LuaAPI.lua_pop(L, 1);
        }
        static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.SystemLanguage();

            ins = (UnityEngine.SystemLanguage)o;
            return(ins);
        }
 public static void NotifyLanguageChanged(UnityEngine.SystemLanguage newLanguage)
 {
     if (__NotifyLanguageChanged_0_1 == null)
     {
         __NotifyLanguageChanged_0_1 = (Action <UnityEngine.SystemLanguage>)Delegate.CreateDelegate(typeof(Action <UnityEngine.SystemLanguage>), null, UnityTypes.UnityEditor_EditorGUIUtility.GetMethod("NotifyLanguageChanged", R.StaticMembers, null, new Type[] { typeof(UnityEngine.SystemLanguage) }, null));
     }
     __NotifyLanguageChanged_0_1(newLanguage);
 }
Esempio n. 4
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 static int set_CurrentLocale(IntPtr L)
 {
     try
     {
         UnityEngine.SystemLanguage arg0 = (UnityEngine.SystemLanguage)ToLua.CheckObject(L, 2, typeof(UnityEngine.SystemLanguage));
         Nova.I18n.CurrentLocale = arg0;
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.SystemLanguage instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.SystemLanguage[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Esempio n. 6
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    static int set_stateLocale(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Nova.ScriptLoader          obj  = (Nova.ScriptLoader)o;
            UnityEngine.SystemLanguage arg0 = (UnityEngine.SystemLanguage)ToLua.CheckObject(L, 2, typeof(UnityEngine.SystemLanguage));
            obj.stateLocale = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stateLocale on a nil value"));
        }
    }
Esempio n. 7
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    static int get_stateLocale(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            Nova.ScriptLoader          obj = (Nova.ScriptLoader)o;
            UnityEngine.SystemLanguage ret = obj.stateLocale;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index stateLocale on a nil value"));
        }
    }
Esempio n. 8
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 static int Set(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         Nova.I18nHelper            obj  = (Nova.I18nHelper)ToLua.CheckObject <Nova.I18nHelper>(L, 1);
         string                     arg0 = ToLua.CheckString(L, 2);
         UnityEngine.SystemLanguage arg1 = (UnityEngine.SystemLanguage)ToLua.CheckObject(L, 3, typeof(UnityEngine.SystemLanguage));
         string                     arg2 = ToLua.CheckString(L, 4);
         obj.Set(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 9
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        public void UpdateUnityEngineSystemLanguage(RealStatePtr L, int index, UnityEngine.SystemLanguage val)
        {
            if (LuaAPI.lua_type(L, index) == LuaTypes.LUA_TUSERDATA)
            {
                if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineSystemLanguage_TypeID)
                {
                    throw new Exception("invalid userdata for UnityEngine.SystemLanguage");
                }

                IntPtr buff = LuaAPI.lua_touserdata(L, index);
                if (!CopyByValue.Pack(buff, 0, (int)val))
                {
                    throw new Exception("pack fail for UnityEngine.SystemLanguage ,value=" + val);
                }
            }

            else
            {
                throw new Exception("try to update a data with lua type:" + LuaAPI.lua_type(L, index));
            }
        }
Esempio n. 10
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    static int __(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <System.Collections.Generic.Dictionary <UnityEngine.SystemLanguage, string> >(L, 1))
            {
                System.Collections.Generic.Dictionary <UnityEngine.SystemLanguage, string> arg0 = (System.Collections.Generic.Dictionary <UnityEngine.SystemLanguage, string>)ToLua.ToObject(L, 1);
                string o = Nova.I18n.__(arg0);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else if (TypeChecker.CheckTypes <UnityEngine.SystemLanguage, string>(L, 1) && TypeChecker.CheckParamsType <object>(L, 3, count - 2))
            {
                UnityEngine.SystemLanguage arg0 = (UnityEngine.SystemLanguage)ToLua.ToObject(L, 1);
                string   arg1 = ToLua.ToString(L, 2);
                object[] arg2 = ToLua.ToParamsObject(L, 3, count - 2);
                string   o    = Nova.I18n.__(arg0, arg1, arg2);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else if (TypeChecker.CheckTypes <string>(L, 1) && TypeChecker.CheckParamsType <object>(L, 2, count - 1))
            {
                string   arg0 = ToLua.ToString(L, 1);
                object[] arg1 = ToLua.ToParamsObject(L, 2, count - 1);
                string   o    = Nova.I18n.__(arg0, arg1);
                LuaDLL.lua_pushstring(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: Nova.I18n.__"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Esempio n. 11
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        public void Get(RealStatePtr L, int index, out UnityEngine.SystemLanguage val)
        {
            LuaTypes type = LuaAPI.lua_type(L, index);

            if (type == LuaTypes.LUA_TUSERDATA)
            {
                if (LuaAPI.xlua_gettypeid(L, index) != UnityEngineSystemLanguage_TypeID)
                {
                    throw new Exception("invalid userdata for UnityEngine.SystemLanguage");
                }

                IntPtr buff = LuaAPI.lua_touserdata(L, index);
                int    e;
                if (!CopyByValue.UnPack(buff, 0, out e))
                {
                    throw new Exception("unpack fail for UnityEngine.SystemLanguage");
                }
                val = (UnityEngine.SystemLanguage)e;
            }
            else
            {
                val = (UnityEngine.SystemLanguage)objectCasters.GetCaster(typeof(UnityEngine.SystemLanguage))(L, index, null);
            }
        }