static int _e_Updated(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
            int __gen_param_count       = LuaAPI.lua_gettop(L);

            try {
                UnityEngine.RemoteSettings.UpdatedEventHandler __gen_delegate = translator.GetDelegate <UnityEngine.RemoteSettings.UpdatedEventHandler>(L, 2);
                if (__gen_delegate == null)
                {
                    return(LuaAPI.luaL_error(L, "#2 need UnityEngine.RemoteSettings.UpdatedEventHandler!"));
                }


                if (__gen_param_count == 2 && LuaAPI.lua_tostring(L, 1) == "+")
                {
                    UnityEngine.RemoteSettings.Updated += __gen_delegate;
                    return(0);
                }


                if (__gen_param_count == 2 && LuaAPI.lua_tostring(L, 1) == "-")
                {
                    UnityEngine.RemoteSettings.Updated -= __gen_delegate;
                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RemoteSettings.Updated!"));
        }
Esempio n. 2
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        static internal int checkDelegate(IntPtr l, int p, out UnityEngine.RemoteSettings.UpdatedEventHandler ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UnityEngine.RemoteSettings.UpdatedEventHandler)checkObj(l, p);
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            if (ld.d != null)
            {
                ua = (UnityEngine.RemoteSettings.UpdatedEventHandler)ld.d;
                return(op);
            }
            LuaDLL.lua_pop(l, 1);

            l  = LuaState.get(l).L;
            ua = () =>
            {
                int error = pushTry(l);

                ld.pcall(0, error);
                LuaDLL.lua_settop(l, error - 1);
            };
            ld.d = ua;
            return(op);
        }