Esempio n. 1
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    UnityEngine.Playables.PlayableDirector gen_ret = new UnityEngine.Playables.PlayableDirector();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector constructor!"));
        }
Esempio n. 2
0
        static int _m_Play(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 1)
                {
                    gen_to_be_invoked.Play(  );



                    return(0);
                }
                if (gen_param_count == 2 && translator.Assignable <UnityEngine.Playables.PlayableAsset>(L, 2))
                {
                    UnityEngine.Playables.PlayableAsset _asset = (UnityEngine.Playables.PlayableAsset)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset));

                    gen_to_be_invoked.Play(_asset);



                    return(0);
                }
                if (gen_param_count == 3 && translator.Assignable <UnityEngine.Playables.PlayableAsset>(L, 2) && translator.Assignable <UnityEngine.Playables.DirectorWrapMode>(L, 3))
                {
                    UnityEngine.Playables.PlayableAsset    _asset = (UnityEngine.Playables.PlayableAsset)translator.GetObject(L, 2, typeof(UnityEngine.Playables.PlayableAsset));
                    UnityEngine.Playables.DirectorWrapMode _mode; translator.Get(L, 3, out _mode);

                    gen_to_be_invoked.Play(_asset, _mode);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Playables.PlayableDirector.Play!"));
        }
Esempio n. 3
0
        static int _m_DeferredEvaluate(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.DeferredEvaluate(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 4
0
        static int _m_ClearGenericBinding(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Object _key = (UnityEngine.Object)translator.GetObject(L, 2, typeof(UnityEngine.Object));

                    gen_to_be_invoked.ClearGenericBinding(_key);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Esempio n. 5
0
        static int _m_ClearReferenceValue(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                UnityEngine.Playables.PlayableDirector gen_to_be_invoked = (UnityEngine.Playables.PlayableDirector)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.PropertyName _id; translator.Get(L, 2, out _id);

                    gen_to_be_invoked.ClearReferenceValue(_id);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }