static int QPYX_SetCustomParticleData_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.ParticleSystem QPYX_obj_YXQP = (UnityEngine.ParticleSystem)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.ParticleSystem));
         System.Collections.Generic.List <UnityEngine.Vector4> QPYX_arg0_YXQP = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L_YXQP, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>));
         UnityEngine.ParticleSystemCustomData QPYX_arg1_YXQP = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.ParticleSystemCustomData));
         QPYX_obj_YXQP.SetCustomParticleData(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
 static int SetCustomParticleData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
         System.Collections.Generic.List <UnityEngine.Vector4> arg0 = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>));
         UnityEngine.ParticleSystemCustomData arg1 = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L, 3, typeof(UnityEngine.ParticleSystemCustomData));
         obj.SetCustomParticleData(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
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 static int GetCustomParticleData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         var obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
         System.Collections.Generic.List <UnityEngine.Vector4> arg0 = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>));
         UnityEngine.ParticleSystemCustomData arg1 = (UnityEngine.ParticleSystemCustomData)LuaDLL.luaL_checknumber(L, 3);
         var o = obj.GetCustomParticleData(arg0, arg1);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetCustomParticleData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject <UnityEngine.ParticleSystem>(L, 1);
         System.Collections.Generic.List <UnityEngine.Vector4> arg0 = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L, 2, TypeTraits <System.Collections.Generic.List <UnityEngine.Vector4> > .type);
         UnityEngine.ParticleSystemCustomData arg1 = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L, 3, TypeTraits <UnityEngine.ParticleSystemCustomData> .type);
         int o = obj.GetCustomParticleData(arg0, arg1);
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int GetCustomParticleData(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.ParticleSystem.GetCustomParticleData");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityEngine.ParticleSystem obj = (UnityEngine.ParticleSystem)ToLua.CheckObject(L, 1, typeof(UnityEngine.ParticleSystem));
            System.Collections.Generic.List <UnityEngine.Vector4> arg0 = (System.Collections.Generic.List <UnityEngine.Vector4>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Vector4>));
            UnityEngine.ParticleSystemCustomData arg1 = (UnityEngine.ParticleSystemCustomData)ToLua.CheckObject(L, 3, typeof(UnityEngine.ParticleSystemCustomData));
            int o = obj.GetCustomParticleData(arg0, arg1);
            LuaDLL.lua_pushinteger(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }