public static void OnClientChangeWaterHeight(UnityEngine.Networking.NetworkMessage netMsg) { var reader = new WaterChangeMessage(); netMsg.ReadMessage(reader); serverWaterHeight = reader.Height; Console.WriteLine("Received new water level, changing to " + serverWaterHeight.ToString()); }
private void Disconnect(UnityEngine.Networking.NetworkMessage netMsg) { ShowInfoText("Disconnect"); OnExitClick(); }