Esempio n. 1
0
        public static void OnClientChangeWaterHeight(UnityEngine.Networking.NetworkMessage netMsg)
        {
            var reader = new WaterChangeMessage();

            netMsg.ReadMessage(reader);
            serverWaterHeight = reader.Height;
            Console.WriteLine("Received new water level, changing to " + serverWaterHeight.ToString());
        }
Esempio n. 2
0
 private void Disconnect(UnityEngine.Networking.NetworkMessage netMsg)
 {
     ShowInfoText("Disconnect");
     OnExitClick();
 }