Esempio n. 1
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 public override void Set(string propertyName, Texture value)
 {
     material.SetTexture(propertyName, (UnityTexture)value);
 }
Esempio n. 2
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 /////////////////
 // System      //
 /////////////////
 /// <summary>
 /// This function should be called after changing the Albedo Map or AlphaCutoff Properties.
 /// It makes sure that baked system shadows work correctly with alpha clipping.
 /// </summary>
 /// <param name="material"></param>
 public static void UpdateSystemProperties(UnityEngine.Material material)
 {
     material.SetTexture(Uniforms.mainTex.id, Properties.albedoMap.GetValue(material));
     material.SetFloat(Uniforms.cutoff.id, Properties.alphaCutoff.GetValue(material));
 }