static object PerformMemberwiseClone(ref object o)
        {
            var ins = new UnityEngine.Experimental.Rendering.VisibleLight();

            ins = (UnityEngine.Experimental.Rendering.VisibleLight)o;
            return(ins);
        }
Esempio n. 2
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        static void WriteBackInstance(CSHotFix.Runtime.Enviorment.AppDomain __domain, StackObject *ptr_of_this_method, IList <object> __mStack, ref UnityEngine.Experimental.Rendering.VisibleLight instance_of_this_method)
        {
            ptr_of_this_method = ILIntepreter.GetObjectAndResolveReference(ptr_of_this_method);
            switch (ptr_of_this_method->ObjectType)
            {
            case ObjectTypes.Object:
            {
                __mStack[ptr_of_this_method->Value] = instance_of_this_method;
            }
            break;

            case ObjectTypes.FieldReference:
            {
                var ___obj = __mStack[ptr_of_this_method->Value];
                if (___obj is ILTypeInstance)
                {
                    ((ILTypeInstance)___obj)[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    var t = __domain.GetType(___obj.GetType()) as CLRType;
                    t.SetFieldValue(ptr_of_this_method->ValueLow, ref ___obj, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.StaticFieldReference:
            {
                var t = __domain.GetType(ptr_of_this_method->Value);
                if (t is ILType)
                {
                    ((ILType)t).StaticInstance[ptr_of_this_method->ValueLow] = instance_of_this_method;
                }
                else
                {
                    ((CLRType)t).SetStaticFieldValue(ptr_of_this_method->ValueLow, instance_of_this_method);
                }
            }
            break;

            case ObjectTypes.ArrayReference:
            {
                var instance_of_arrayReference = __mStack[ptr_of_this_method->Value] as UnityEngine.Experimental.Rendering.VisibleLight[];
                instance_of_arrayReference[ptr_of_this_method->ValueLow] = instance_of_this_method;
            }
            break;
            }
        }
Esempio n. 3
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 static void set_flags_6(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.flags = (UnityEngine.Experimental.Rendering.VisibleLightFlags)v;
 }
Esempio n. 4
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 static void set_spotAngle_5(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.spotAngle = (System.Single)v;
 }
Esempio n. 5
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 static void set_range_4(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.range = (System.Single)v;
 }
Esempio n. 6
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 static void set_localToWorld_3(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.localToWorld = (UnityEngine.Matrix4x4)v;
 }
Esempio n. 7
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 static void set_screenRect_2(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.screenRect = (UnityEngine.Rect)v;
 }
Esempio n. 8
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 static void set_finalColor_1(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.finalColor = (UnityEngine.Color)v;
 }
Esempio n. 9
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 static void set_lightType_0(ref object o, object v)
 {
     UnityEngine.Experimental.Rendering.VisibleLight _o = (UnityEngine.Experimental.Rendering.VisibleLight)o;
     _o.lightType = (UnityEngine.LightType)v;
 }