Esempio n. 1
0
 public static void SwitchListenerState(this UnityEngine.Events.UnityEventBase eventBase, UnityEngine.Events.UnityEventCallState newState)
 {
     for (int i = 0; i < eventBase.GetPersistentEventCount(); i++)
     {
         eventBase.SetPersistentListenerState(i, newState);
     }
 }
Esempio n. 2
0
        public static void UnMuteEventListener(UnityEngine.Events.UnityEventBase eventBase)
        {
            var count = eventBase.GetPersistentEventCount();

            for (var x = 0; x < count; x++)
            {
                eventBase.SetPersistentListenerState(x, UnityEngine.Events.UnityEventCallState.RuntimeOnly);
            }
        }
Esempio n. 3
0
        static StackObject *SetPersistentListenerState_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Events.UnityEventCallState @state = (UnityEngine.Events.UnityEventCallState) typeof(UnityEngine.Events.UnityEventCallState).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.Int32 @index = ptr_of_this_method->Value;

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            UnityEngine.Events.UnityEventBase instance_of_this_method = (UnityEngine.Events.UnityEventBase) typeof(UnityEngine.Events.UnityEventBase).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.SetPersistentListenerState(@index, @state);

            return(__ret);
        }
Esempio n. 4
0
        static int _m_SetPersistentListenerState(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            UnityEngine.Events.UnityEventBase __cl_gen_to_be_invoked = (UnityEngine.Events.UnityEventBase)translator.FastGetCSObj(L, 1);


            try {
                {
                    int index = LuaAPI.xlua_tointeger(L, 2);
                    UnityEngine.Events.UnityEventCallState state; translator.Get(L, 3, out state);

                    __cl_gen_to_be_invoked.SetPersistentListenerState(index, state);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }