// ------------------ static public void SetEventSystemSelectedObject(GameObject o) { UnityEngine.EventSystems.EventSystem s = UnityEngine.EventSystems.EventSystem.current; if (s != null) { s.firstSelectedGameObject = o; if (s.currentInputModule is ControlFreak2.GamepadInputModule) { s.SetSelectedGameObject(null, null); s.SetSelectedGameObject(o, null); } } }
void Update() { RaycastHit hit; Button button = null; // do a forward raycast to see if we hit a Button if (Physics.Raycast(transform.position, transform.forward, out hit, 50f)) { button = hit.collider.GetComponent <Button>(); } if (button != null) { if (m_currentButton != button) { m_currentButton = button; m_currentButton.Select(); } } else if (m_currentButton != null) { m_currentButton = null; if (m_eventSystem != null) { m_eventSystem.SetSelectedGameObject(null); } } }
public void InitMenuManager() { MenuPage curMenuPageScript = defaultMenuPage.GetComponent <MenuPage>(); eventSystemScript = eventSystem.GetComponent <UnityEngine.EventSystems.EventSystem>(); InitMenuPage(defaultMenuPage, curMenuPageScript); curMenuPages.Add(curMenuPageScript); // assign first button selection to the menu page / menu container / menu button in each respective first index if (curMenuPages.Count() > 0) { List <ButtonContainer> curMenuPageButtonContainers = curMenuPages[0].buttonContainerScripts; if (curMenuPageButtonContainers.Count() > 0) { if (curMenuPageButtonContainers[0].childMenuButtonScripts.Count > 0) { eventSystemScript.SetSelectedGameObject(curMenuPageButtonContainers[0].childMenuButtonScripts[0].gameObject); } else { Debug.Log("there were no buttons in the first index button container to assign first selection"); } } else { Debug.Log("there were no button containers in the first index menu page to assign first selection"); } } else { Debug.Log("there were no menu pages created in order to assign a first selection"); } }
void UpdateButtonInteractivity() { mBackButton.interactable = mCurrentSlide != 0; mNextButton.interactable = mCurrentSlide != (mTutorialSlides.Length - 1); if (mCurrentSlide == 0 || mCurrentSlide == mTutorialSlides.Length - 1) { mUiEventSystem.SetSelectedGameObject(mUiEventSystem.firstSelectedGameObject); } }
IEnumerator SelectButtonInUI(GameObject Btn) { yield return(new WaitForSeconds(0.25f)); eventSystem.SetSelectedGameObject(Btn); if (Btn.GetComponent <UnityEngine.UI.Button>()) { Btn.GetComponent <UnityEngine.UI.Button>().Select(); } }
static int _m_SetSelectedGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.EventSystems.EventSystem gen_to_be_invoked = (UnityEngine.EventSystems.EventSystem)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 2)) { UnityEngine.GameObject _selected = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); gen_to_be_invoked.SetSelectedGameObject(_selected); return(0); } if (gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 2) && translator.Assignable <UnityEngine.EventSystems.BaseEventData>(L, 3)) { UnityEngine.GameObject _selected = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); UnityEngine.EventSystems.BaseEventData _pointer = (UnityEngine.EventSystems.BaseEventData)translator.GetObject(L, 3, typeof(UnityEngine.EventSystems.BaseEventData)); gen_to_be_invoked.SetSelectedGameObject(_selected, _pointer); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.EventSystems.EventSystem.SetSelectedGameObject!")); }
static StackObject *SetSelectedGameObject_14(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { CSHotFix.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 2); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.GameObject @selected = (UnityEngine.GameObject) typeof(UnityEngine.GameObject).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); UnityEngine.EventSystems.EventSystem instance_of_this_method = (UnityEngine.EventSystems.EventSystem) typeof(UnityEngine.EventSystems.EventSystem).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.SetSelectedGameObject(@selected); return(__ret); }
public IEnumerator StartDialogue(DialogueNode dialogue) { if (!isInDialogue) { isInDialogue = true; Reset(); anim.SetBool("Activated", true); yield return(new WaitForSeconds(.5f)); while (true) { nameText.text = dialogue.currentNameText; currentAudioClips = GetRightAudioClips(dialogue.currentVoice); if (PauseManager.isPaused().Value) { yield return(new WaitWhile(() => PauseManager.isPaused().Value)); } yield return(TypeSentence(dialogue.currentText)); if (Input.GetKeyDown(KeyCode.L)) { break; } if (dialogue.currentChoices != null && dialogue.currentChoices.Count > 0) { choices[0].GetComponentInChildren <Text>().text = dialogue.currentChoices[0]; choices[0].SetActive(true); eventSystem.SetSelectedGameObject(choices[0]); switch (dialogue.nextNodes.Count) { case 1: break; case 2: choices[1].GetComponentInChildren <Text>().text = dialogue.currentChoices[1]; choices[1].SetActive(true); break; case 3: choices[2].GetComponentInChildren <Text>().text = dialogue.currentChoices[2]; choices[2].SetActive(true); goto case 2; default: Debug.LogWarning("More than 3 choices are not implemented yet."); break; } anim.SetBool("Choices", true); pressedChoice = -1; yield return(new WaitWhile(() => pressedChoice == -1 || IsPressingConfirm())); if (pressedChoice < 1 || pressedChoice > 3) { Debug.LogError("unsupported choice"); } dialogue = dialogue.nextNodes[pressedChoice - 1]; anim.SetBool("Choices", false); eventSystem.SetSelectedGameObject(null); choices[0].SetActive(false); choices[1].SetActive(false); choices[2].SetActive(false); } else { yield return(new WaitUntil(() => (!PauseManager.isPaused().Value&& IsPressingConfirm()))); yield return(new WaitUntil(() => (!PauseManager.isPaused().Value&& !IsPressingConfirm()))); if (dialogue.nextNodes.Count == 0) { break; } if (dialogue.nextNodes[0].currentText == null) { ending = dialogue.nextNodes[0].end; break; } dialogue = dialogue.nextNodes[0]; } } anim.SetBool("Activated", false); isInDialogue = false; } }
private void Start() { inventoryEnabled = false; go = m_hero.m_FirstInventorySlot; eventSystem.SetSelectedGameObject(go); }