static int _g_get_radius(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CapsuleCollider gen_to_be_invoked = (UnityEngine.CapsuleCollider)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.radius); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_direction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UnityEngine.CapsuleCollider gen_to_be_invoked = (UnityEngine.CapsuleCollider)translator.FastGetCSObj(L, 1); gen_to_be_invoked.direction = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_center(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.CapsuleCollider __cl_gen_to_be_invoked = (UnityEngine.CapsuleCollider)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.center = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
public override void ReadFrom(object obj) { base.ReadFrom(obj); if (obj == null) { return; } UnityEngine.CapsuleCollider o = (UnityEngine.CapsuleCollider)obj; center = o.center; radius = o.radius; height = o.height; direction = o.direction; }
public override object WriteTo(object obj, System.Collections.Generic.Dictionary <long, UnityEngine.Object> objects) { obj = base.WriteTo(obj, objects); if (obj == null) { return(null); } UnityEngine.CapsuleCollider o = (UnityEngine.CapsuleCollider)obj; o.center = center; o.radius = radius; o.height = height; o.direction = direction; return(o); }
static StackObject *get_height_3(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CapsuleCollider instance_of_this_method = (UnityEngine.CapsuleCollider) typeof(UnityEngine.CapsuleCollider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.height; __ret->ObjectType = ObjectTypes.Float; *(float *)&__ret->Value = result_of_this_method; return(__ret + 1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { var gen_ret = new UnityEngine.CapsuleCollider(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.CapsuleCollider constructor!")); }
static StackObject *get_center_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 1); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); UnityEngine.CapsuleCollider instance_of_this_method = (UnityEngine.CapsuleCollider) typeof(UnityEngine.CapsuleCollider).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); var result_of_this_method = instance_of_this_method.center; if (ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder != null) { ILRuntime.Runtime.Generated.CLRBindings.s_UnityEngine_Vector3_Binding_Binder.PushValue(ref result_of_this_method, __intp, __ret, __mStack); return(__ret + 1); } else { return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method)); } }
private ulong GetGeometryID() { ulong geometryID = AkSurfaceReflector.INVALID_GEOMETRY_ID; AkSurfaceReflector surfaceReflector = GetComponent <AkSurfaceReflector>(); if (surfaceReflector && surfaceReflector.enabled) { geometryID = surfaceReflector.GetID(); } else { if (roomCollider == null) { roomCollider = GetComponent <UnityEngine.Collider>(); } if (roomCollider.GetType() == typeof(UnityEngine.MeshCollider)) { geometryID = GetID(); UnityEngine.MeshCollider meshCollider = GetComponent <UnityEngine.MeshCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.MeshCollider) && previousMeshCollider != null && previousMeshCollider.sharedMesh == meshCollider.sharedMesh && previousPosition == transform.position && previousRotation == transform.rotation && previousScale == transform.localScale) { return(geometryID); } #endif AkSurfaceReflector.SetGeometryFromMesh(meshCollider.sharedMesh, transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousMeshCollider = meshCollider; previousPosition = transform.position; previousRotation = transform.rotation; previousScale = transform.localScale; #endif previousColliderType = typeof(UnityEngine.MeshCollider); } else if (roomCollider.GetType() == typeof(UnityEngine.BoxCollider)) { geometryID = GetID(); UnityEngine.BoxCollider boxCollider = GetComponent <UnityEngine.BoxCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.BoxCollider) && previousBoxCollider != null && previousPosition == roomCollider.bounds.center && previousRotation == transform.rotation && previousScale == new UnityEngine.Vector3(transform.localScale.x * boxCollider.size.x, transform.localScale.y * boxCollider.size.y, transform.localScale.z * boxCollider.size.z)) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Cube); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = boxCollider.bounds.center; tempGameObject.transform.rotation = transform.rotation; UnityEngine.Vector3 roomScale = new UnityEngine.Vector3(); roomScale.x = transform.localScale.x * boxCollider.size.x; roomScale.y = transform.localScale.y * boxCollider.size.y; roomScale.z = transform.localScale.z * boxCollider.size.z; tempGameObject.transform.localScale = roomScale; AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousBoxCollider = boxCollider; previousPosition = tempGameObject.transform.position; previousRotation = tempGameObject.transform.rotation; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.BoxCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else if (roomCollider.GetType() == typeof(UnityEngine.CapsuleCollider)) { geometryID = GetID(); UnityEngine.CapsuleCollider capsuleCollider = GetComponent <UnityEngine.CapsuleCollider>(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.CapsuleCollider) && previousCapsuleCollider != null && previousPosition == capsuleCollider.bounds.center && previousRotation == transform.rotation && previousScale == GetCapsuleScale(transform.localScale, capsuleCollider.radius, capsuleCollider.height, capsuleCollider.direction)) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Cube); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = capsuleCollider.bounds.center; tempGameObject.transform.rotation = transform.rotation; tempGameObject.transform.localScale = GetCapsuleScale(transform.localScale, capsuleCollider.radius, capsuleCollider.height, capsuleCollider.direction); AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousCapsuleCollider = capsuleCollider; previousPosition = tempGameObject.transform.position; previousRotation = tempGameObject.transform.rotation; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.CapsuleCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else if (roomCollider.GetType() == typeof(UnityEngine.SphereCollider)) { geometryID = GetID(); #if UNITY_EDITOR if (previousColliderType == typeof(UnityEngine.SphereCollider) && previousPosition == roomCollider.bounds.center && previousScale == roomCollider.bounds.size) { return(geometryID); } #endif UnityEngine.GameObject tempGameObject = UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType.Sphere); UnityEngine.Mesh mesh = tempGameObject.GetComponent <UnityEngine.MeshFilter>().sharedMesh; tempGameObject.transform.position = roomCollider.bounds.center; tempGameObject.transform.localScale = roomCollider.bounds.size; AkSurfaceReflector.SetGeometryFromMesh(mesh, tempGameObject.transform, geometryID, INVALID_ROOM_ID, false, false, false); #if UNITY_EDITOR previousColliderType = typeof(UnityEngine.SphereCollider); previousPosition = tempGameObject.transform.position; previousScale = tempGameObject.transform.localScale; #endif previousColliderType = typeof(UnityEngine.SphereCollider); UnityEngine.GameObject.Destroy(tempGameObject); } else { if (previousColliderType == roomCollider.GetType()) { return(geometryID); } UnityEngine.Debug.LogWarning(name + " has an invalid collider for wet transmission. Wet Transmission will be disabled."); // in case a geometry was added with the room's ID, remove it if (previousColliderType == typeof(UnityEngine.MeshCollider) || previousColliderType == typeof(UnityEngine.BoxCollider) || previousColliderType == typeof(UnityEngine.SphereCollider) || previousColliderType == typeof(UnityEngine.CapsuleCollider)) { AkSoundEngine.RemoveGeometry(GetID()); } previousColliderType = roomCollider.GetType(); } } return(geometryID); }