Esempio n. 1
0
        public static void Copy <T>(T copyTo, T copyFrom) where T : Object
        {
                        #if UNITY_EDITOR
            UnityEditor.SerializedObject   copyToSerialized   = new UnityEditor.SerializedObject(copyTo);
            UnityEditor.SerializedObject   copyFromSerialized = new UnityEditor.SerializedObject(copyFrom);
            UnityEditor.SerializedProperty iterator           = copyFromSerialized.GetIterator();

            while (iterator.Next(true))
            {
                copyToSerialized.CopyFromSerializedProperty(iterator);
            }

            copyToSerialized.ApplyModifiedProperties();
                        #endif
        }