public async Task Until_LateElementCreation_ElementFound() { // Arrange var timeout = TimeSpan.FromSeconds(TIMEOUT_SECONDS + 1); const string DELAY_COUNTER_TEXT_NAME = "Delayed_Counter_Text"; var textQuery = _driver.FindElement(By.Name(DELAY_COUNTER_TEXT_NAME)); var currentText = textQuery.Text; var text = currentText.Split(new [] { ' ' }).Last(); var currentCounter = int.Parse(text); // Act const string DELAY_COUNTER_BUTTON_NAME = "Delayed_Counter_Button"; var buttonQuery = _driver.FindElement(By.Name(DELAY_COUNTER_BUTTON_NAME)); buttonQuery.LeftClick(); const string EXPECTED_EFFECT_TEXT_NAME = "DelayedEffect_Text_{0}"; var nameString = string.Format(EXPECTED_EFFECT_TEXT_NAME, currentCounter + 1); var wait = new UnityDriverWait(_driver, timeout); var expectedTextName = await wait.Until(d => d.FindElement(By.Type <Text>(nameString))); // Assert Assert.IsTrue(expectedTextName.IsActive, nameString + " not found."); }
public void FindElementByName_ElementExists_FindsElement() { // Arrange _testGos.Add(new GameObject(TEST_GO_NAME)); // Act var uiElement = _driver.FindElement(By.Name(TEST_GO_NAME)); // Assert Assert.IsNotNull(uiElement); }
public void Setup() { var rootGO = new GameObject("rootGo"); _rootTransform = rootGO.transform; var canvasGO = new GameObject("Canvas", typeof(Canvas)); canvasGO.transform.SetParent(rootGO.transform); var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem)); eventSystemGO.transform.SetParent(rootGO.transform); var testDropdownGO = new GameObject("TestDropdown", typeof(RectTransform), typeof(Dropdown)); testDropdownGO.transform.SetParent(canvasGO.transform); _dropdown = rootGO.GetComponentInChildren <Dropdown>(); _dropdown.options = new System.Collections.Generic.List <Dropdown.OptionData>() { new Dropdown.OptionData("None"), new Dropdown.OptionData("Option 1"), new Dropdown.OptionData("Option 2"), }; var agent = new NativeUnityDriverAgent(); _driver = new UnityDriver(agent); _dropdownElement = _driver.FindElement(By.Name("TestDropdown")); }
private void ClickCorrespondingButton(string buttonName) { var altButtonName = buttonName + ButtonGridClickHandler.ALT_AFFIX; var altButtonElement = _driver.FindElement(By.Type <Button>(altButtonName)); altButtonElement.LeftClick(); }
public void Text_OnTextElement_ReturnsText() { // Arrange var go = new GameObject(TEST_TEXT_GO_NAME, typeof(Text)); go.transform.SetParent(_testRootGo); var testText = go.GetComponent <Text>(); const string EXPECTED_TEXT = "Text_OnTextElement_ReturnsText"; testText.text = EXPECTED_TEXT; var textQuerty = _driver.FindElement(By.Type <Text>(TEST_TEXT_GO_NAME)); // Act var actualText = textQuerty.Text; // Assert Assert.AreEqual(EXPECTED_TEXT, actualText); }
public void FindElementByPath_ElementPartialNameExists_FindsElement() { // Arrange const string CHILD_GO_NAME = "baby"; const string CHILD_GO_PARTIAL_QUERY = "*[contains(ab)]"; var parent = new GameObject(TEST_GO_NAME); var child = new GameObject(CHILD_GO_NAME); child.transform.parent = parent.transform; _testGos.Add(parent); _testGos.Add(child); // Act var uiElement = _driver.FindElement(By.Path(TEST_GO_NAME + "/" + CHILD_GO_PARTIAL_QUERY)); // Assert Assert.IsNotNull(uiElement); }
public void EulerRotation_OnRotatedObject_ReturnsEulerRotation() { // Arrange const string EXPECTED_OBJECT_NAME = nameof(EulerRotation_OnRotatedObject_ReturnsEulerRotation); const float EXPECTED_ROTATION = 25f; var go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.name = EXPECTED_OBJECT_NAME; var expectedRotation = Quaternion.Euler(EXPECTED_ROTATION, EXPECTED_ROTATION, EXPECTED_ROTATION); go.transform.localRotation = expectedRotation; var goQuery = _driver.FindElement(By.Type <GameObject>(EXPECTED_OBJECT_NAME)); // Act var actualPos = goQuery.EulerRotation; // Assert Assert.That(expectedRotation.eulerAngles.x, Is.EqualTo(actualPos.X).Within(float.Epsilon)); Assert.That(expectedRotation.eulerAngles.y, Is.EqualTo(actualPos.Y).Within(float.Epsilon)); Assert.That(expectedRotation.eulerAngles.z, Is.EqualTo(actualPos.Z).Within(float.Epsilon)); }
public void Setup() { var rootGO = new GameObject("rootGo"); _rootTransform = rootGO.transform; var canvasGO = new GameObject("Canvas", typeof(Canvas)); canvasGO.transform.SetParent(rootGO.transform); var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem)); eventSystemGO.transform.SetParent(rootGO.transform); var testButtonGO = new GameObject("TestButton", typeof(RectTransform), typeof(Button)); testButtonGO.transform.SetParent(canvasGO.transform); _button = rootGO.GetComponentInChildren<Button>(); var agent = new NativeUnityDriverAgent(); var driver = new UnityDriver(agent); _buttonElement = driver.FindElement(By.Type<Button>()); }
public IEnumerator OnValueChanged_OnSelect_ElementIsSelected() { // Arrange int selected = -1; var expected = 1; _dropdown.onValueChanged.AddListener((x) => selected = x); // Act _dropdownElement.LeftClick(); yield return(new WaitForEndOfFrame()); var _dropdownOptionElement = _driver.FindElement(By.Path("*[contains(Option 1)]")); _dropdownOptionElement.LeftClick(); yield return(new WaitForEndOfFrame()); // Assert Assert.AreEqual(expected, selected); }