Esempio n. 1
0
    void Start()
    {
        GameObject go = GameObject.Find("SocketIO");

        socket = go.GetComponent <SocketIOComponent>();
        setupEvents();
        // the script is being called twice idk why and I dont want to investigate bcs I spent too much time on it
        if (!started)
        {
            started     = true;
            startbutton = GameObject.Find("Start");
            startbutton.SetActive(false);

            RestClient.Get <AllLobbies>("https://catan-connectivity.herokuapp.com/lobby/all").Then(ReceivedLobby =>                          // find a lobby with a user extension if found and it has a place join else add a lobby
            {
                allLobbies.lobbies = ReceivedLobby.lobbies;
                if (allLobbies.lobbies.Length != 0)
                {
                    bool found_free_lobby = false;
                    for (int i = 0; i < allLobbies.lobbies.Length; i++)
                    {
                        if (allLobbies.lobbies[i].extension == LoginScript.CurrentUserExtension && (allLobbies.lobbies[i].first == "-" || allLobbies.lobbies[i].second == "-" || allLobbies.lobbies[i].third == "-"))
                        {
                            JoinLobby jl     = new JoinLobby(LoginScript.CurrentUser, allLobbies.lobbies[i].lobbyid);
                            found_free_lobby = true;
                            // JoinLobby jl = new JoinLobby("mmoruz", allLobbies.lobbies[i].lobbyid);
                            RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/join", jl).Then(joined_lobby =>
                            {
                                LoginScript.CurrentUserGameId  = allLobbies.lobbies[i].gameid;
                                LoginScript.CurrentUserLobbyId = allLobbies.lobbies[i].lobbyid;
                            }).Catch(err => { Debug.Log(err); });
                            break;
                        }
                    }
                    if (!found_free_lobby)
                    {
                        UnityConnectivityCommand command = new UnityConnectivityCommand();
                        //command.username = "******";
                        command.username = LoginScript.CurrentUser;
                        RestClient.Post <LobbyConnectivityJson>("https://catan-connectivity.herokuapp.com/lobby/add", command).Then(added_Lobby =>
                        {
                            LoginScript.CurrentUserGameId  = added_Lobby.gameid;
                            LoginScript.CurrentUserLobbyId = added_Lobby.lobbyid;
                        }).Catch(err => { Debug.Log(err); });
                    }
                }
                else
                {
                    UnityConnectivityCommand command = new UnityConnectivityCommand();
                    //command.username = "******";
                    command.username = LoginScript.CurrentUser;
                    RestClient.Post <LobbyConnectivityJson>("https://catan-connectivity.herokuapp.com/lobby/add", command).Then(added_Lobby =>
                    {
                        LoginScript.CurrentUserGameId  = added_Lobby.gameid;
                        LoginScript.CurrentUserLobbyId = added_Lobby.lobbyid;
                    }).Catch(err => { Debug.Log(err); });
                }
            }).Catch(err => { Debug.Log(err); });
        }
    }
Esempio n. 2
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    public void createLobby()   // in case there are no lobby change the button from connect to create and call that function
    {
        if (ok == false)
        {
            ok = true;
            UnityConnectivityCommand command = new UnityConnectivityCommand();
            //command.username = "******";
            command.username = LoginScript.CurrentUser;
            RestClient.Post <LobbyConnectivityJson>("https://catan-connectivity.herokuapp.com/lobby/add", command).Then(added_Lobby =>
            {
                LoginScript.CurrentUserGameId  = added_Lobby.gameid;
                LoginScript.CurrentUserLobbyId = added_Lobby.lobbyid;

                UnityConnectivityCommand getgeid = new UnityConnectivityCommand();
                //getgeid.username = "******";
                getgeid.username = LoginScript.CurrentUser;
                RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/geid", getgeid).Then(response =>
                {
                    LoginScript.CurrentUserGEId = response.Text;
                    LoginScript.CurrentLobby    = new Lobby(LoginScript.CurrentUserExtension, "-", "-", "-", LoginScript.CurrentUser, LoginScript.CurrentUserGameId, LoginScript.CurrentUserLobbyId);
                    SceneChanger scene          = new SceneChanger();
                    scene.goToWaitingRoom();
                }).Catch(err => { Debug.Log(err); });
            }).Catch(err => { Debug.Log(err); });
        }
    }
Esempio n. 3
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    public void joinLobby(Text txt)                                                                                    // identify a lobby by its lobbyid
    {
        if (okJoin == false)
        {
            string lobbyid = txt.text;
            print(lobbyid);
            for (int i = 0; i < lobbies.Count; i++)
            {
                if (lobbies[i].lobbyid == lobbyid && lobbies[i].extension == LoginScript.CurrentUserExtension && (countPlayers(lobbies[i]) != 4))
                {
                    okJoin = true;
                    JoinLobby jl = new JoinLobby(LoginScript.CurrentUser, lobbies[i].lobbyid);
                    RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/join", jl).Then(joined_lobby =>
                    {
                        LoginScript.CurrentUserGameId  = lobbies[i].gameid;
                        LoginScript.CurrentUserLobbyId = lobbies[i].lobbyid;

                        UnityConnectivityCommand getgeid = new UnityConnectivityCommand();
                        //getgeid.username = "******";
                        getgeid.username = LoginScript.CurrentUser;
                        RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/geid", getgeid).Then(response =>
                        {
                            LoginScript.CurrentUserGEId = response.Text;
                            LoginScript.CurrentLobby    = lobbies[i];
                            SceneChanger scene          = new SceneChanger();
                            scene.goToWaitingRoom();
                        }).Catch(err => { Debug.Log(err); });
                    }).Catch(err => { Debug.Log(err); });
                    break;
                }
            }
        }
    }
Esempio n. 4
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    public void LeaveLobby()
    {
        UnityConnectivityCommand command = new UnityConnectivityCommand();

        command.lobbyid  = LoginScript.CurrentUserLobbyId;
        command.username = LoginScript.CurrentUser;
        RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/leaveLobby", command).Then(res =>
        {
            Debug.Log(res.Text);
        }).Catch(err => { Debug.Log(err); });
    }
Esempio n. 5
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    public void RequestLobbyidAndGameid()
    {
        UnityConnectivityCommand command = new UnityConnectivityCommand();

        command.username = LoginScript.CurrentUser;
        RestClient.Post <LobbyConnectivityJson>("https://catan-connectivity.herokuapp.com/lobby/add", command).Then(ReceivedLobby =>
        {
            LoginScript.CurrentUserGameId  = ReceivedLobby.gameid;
            LoginScript.CurrentUserLobbyId = ReceivedLobby.lobbyid;
            getGameBoard(ReceivedLobby.gameid);
        }).Catch(err => { Debug.Log(err); });
    }
Esempio n. 6
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    public void LeaveGame()
    {
        UnityConnectivityCommand command = new UnityConnectivityCommand();

        command.active   = false;
        command.playerId = LoginScript.CurrentUserGEId;
        command.gameId   = LoginScript.CurrentUserGameId;
        Debug.Log(LoginScript.CurrentUserGEId);

        RestClient.Post("https://catan-connectivity.herokuapp.com/lobby/leaveGame", command).Then(res =>
        {
            //ChangeTexture.setDone(false);
            Debug.Log(res.Text);
            ReceiveBoardScript.ReceivedBoard.board[0] = null;
        }).Catch(err => { Debug.Log(err); });
    }