Inheritance: MonoBehaviour
Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     player   = GameObject.Find("Player");
     animator = this.GetComponent <Animator>();
     uc       = this.transform.GetComponent <UnityChan>();
     StartCoroutine(damage());
     player.GetComponent <Player>().HP -= uc.attack;
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     CoinCounter.Reset();
     CoinCounter.instance.disappers += OnGameClear;
     Singleton <CoinGameTimer> .Instance.timeOver += OnTimeOver;
     player = FindObjectOfType <UnityChan>();
     Singleton <FallChecker> .Instance.fall += OnTimeOver;
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     player = FindObjectOfType <UnityChan>();
 }
Esempio n. 4
0
 void Start()
 {
     parent   = GetComponent <UnityChan>();
     animator = GetComponent <Animator>();
 }
Esempio n. 5
0
 // Use this for initialization
 void Start()
 {
     uc       = GetComponentInChildren <UnityChan>();
     animator = uc.animator;
 }