// Use this for initialization void Start() { player = GameObject.Find("Player"); animator = this.GetComponent <Animator>(); uc = this.transform.GetComponent <UnityChan>(); StartCoroutine(damage()); player.GetComponent <Player>().HP -= uc.attack; }
// Use this for initialization void Start() { CoinCounter.Reset(); CoinCounter.instance.disappers += OnGameClear; Singleton <CoinGameTimer> .Instance.timeOver += OnTimeOver; player = FindObjectOfType <UnityChan>(); Singleton <FallChecker> .Instance.fall += OnTimeOver; }
// Use this for initialization void Start() { player = FindObjectOfType <UnityChan>(); }
void Start() { parent = GetComponent <UnityChan>(); animator = GetComponent <Animator>(); }
// Use this for initialization void Start() { uc = GetComponentInChildren <UnityChan>(); animator = uc.animator; }