Esempio n. 1
0
    public void Setup(string _name = "")
    {
        if (!string.IsNullOrEmpty(_name))
        {
            mapName = _name;
        }

        editorOpen = false;
        prevState  = false;

        button = null;
        axis1D = null;
        axis2D = null;

        axisType = AxisType.Button;

        typeButton = InputTypeButton.ThumbClick;
        type1D     = InputTypeAxis1D.Trigger;
        type2D     = InputTypeAxis2D.Thumb2D;

        Activated   = new UnityEventVoid();
        Deactivated = new UnityEventVoid();

        UpdateBool = new UnityEventButton();
        Update1D   = new UnityEventFloat();

        Moved2D  = new UnityEventAxis2D();
        Moved2DX = new UnityEventFloat();
        Moved2DY = new UnityEventFloat();
    }
Esempio n. 2
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    public void Awake()
    {
        if (manager == null)
        {
            manager = GetComponentInParent <InputManager>();
        }

        if (manager && Application.isPlaying)
        {
            switch (axisType)
            {
            case AxisType.Button:
                button         = gameObject.AddComponent <UnityButtonAction>();
                button.KeyCode = ButtonTranslation(manager.handedness);
                button.ValueChanged.AddListener(ButtonUpdate);
                break;

            case AxisType.Axis1D:
                axis1D          = gameObject.AddComponent <UnityAxis1DAction>();
                axis1D.AxisName = Axis1DTranslation(manager.handedness);
                axis1D.ValueChanged.AddListener(Axis1DUpdate);
                break;

            case AxisType.Axis2D:
                axis2D = gameObject.AddComponent <UnityAxis2DAction>();
                axis2D = Axis2DTranslationVRTK(axis2D, manager.handedness);
                axis2D.ValueChanged.AddListener(Axis2DUpdate);
                break;
            }
        }
        activationRange = new Vector2(.8f, 1);
    }
Esempio n. 3
0
    UnityAxis2DAction Axis2DTranslationVRTK(UnityAxis2DAction axis, InputManager.hands handedness)
    {
        UnityAxis2DAction tempAxis = axis;

        axis.XAxisName = isLeft(handedness) ? "XRI_Left_Primary2DAxis_Horizontal" : "XRI_Right_Primary2DAxis_Horizontal";
        axis.YAxisName = isLeft(handedness) ? "XRI_Left_Primary2DAxis_Vertical" : "XRI_Right_Primary2DAxis_Vertical";

        return(axis);
    }