Inheritance: MonoBehaviour
Esempio n. 1
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 static void Postfix(UnityAudio __instance)
 {
     foreach (AudioSource src in __instance.m_ambient_sources)
     {
         src.clip.UnloadAudioData();
     }
 }
Esempio n. 2
0
        /// <summary>
        /// Loads the audio asset with specified name.
        /// </summary>
        private void LoadAudio(string lookupName)
        {
            var audio = audioAtlas.Get(lookupName);

            if (audio == null)
            {
                Logger.LogWarning($"SoundTable.LoadAudio - Failed to load audio for name: {lookupName}");
                return;
            }
            sounds[lookupName] = new UnityAudio(audio);
        }
Esempio n. 3
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        private static bool Prefix(ref IEnumerable <float> __result, AudioClip[] ___m_sound_effects, float[] ___m_sound_effects_volume,
                                   float[] ___m_sound_effects_pitch_amt, float[] ___m_sound_effects_cooldown, UnityAudio __instance)
        {
            for (int i = 1; i < 486; i++)
            {
                ___m_sound_effects[i]        = AudioClip.Create(i.ToString(), 1, 1, 44100, false);
                ___m_sound_effects_volume[i] = 1f;
            }
            __instance.InitSoundFX();
            var args = new object[] { 0, "" };

            for (int j = 0; j < 512; j++)
            {
                args[0] = j;
                _UnityAudio_CreateAudioSourceAndObject_Method.Invoke(__instance, args);
            }
            __instance.SFXVolume = MenuManager.opt_volume_sfx;
            __result             = new float[0];
            return(false);
        }