Esempio n. 1
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        //public SelectionHandler selectionHandler { get; private set; }
        //public OrderHandler orderHandler { get; private set; }
        //public TimeHandler timeHandler { get; private set; }

        ///<summary>
        /// Called from the monobehaviour awake of the GameManager singleton.
        /// There needs to be a stable order in initializations, which is why we use this instead of Start and Awake to initialize stuff.
        /// </summary>
        public void Init()
        {
            //selectionHandler = GetComponent<SelectionHandler>();
            //orderHandler = GetComponent<OrderHandler>();
            //timeHandler = GetComponent<TimeHandler>();

            unitsRoot = FindObjectOfType <UnitsRoot>();
        }
Esempio n. 2
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        private void Awake()
        {
            unitsRoot = FindObjectOfType <UnitsRoot>();

            stateMachineLow = new StateMachine <LowStates>();
            stateMachineLow.AddState(LowStates.NotSelecting);
            stateMachineLow.AddState(LowStates.Selecting, null, () => { ShapeSelecting(); });
            stateMachineLow.AddState(LowStates.InternalConfirm, () => { ConfirmShapeSelecting(); stateMachineLow.CurrentState = LowStates.NotSelecting; });
            stateMachineLow.AddState(LowStates.InternalCancel, () => { CancelShapeSelecting(); stateMachineLow.CurrentState = LowStates.NotSelecting; });

            stateMachineHigh = new StateMachine <HighStates>();
            stateMachineHigh.AddState(HighStates.Dead, () => { selectionMode = SelectionModes.Default; CancelSelecting(); DeselectAndDepreselectEveryone(); });
            stateMachineHigh.AddState(HighStates.Inactive, () => { selectionMode = SelectionModes.Default; CancelSelecting(); });
            stateMachineHigh.AddState(HighStates.Active /*, null, () => { stateMachineLow.Update(); }*/);
            stateMachineHigh.AddState(HighStates.Pause);

            stateMachineLow.CurrentState  = LowStates.NotSelecting;
            stateMachineHigh.CurrentState = HighStates.Active;
        }
Esempio n. 3
0
        //-----------------------------------------------------------------------------------------------------//

        private void Start()
        {
            gm         = GameManager.Instance;
            mainCamera = gm.currentMainCamera.transform.GetChild(0).GetComponent <Camera>();
            unitsRoot  = FindObjectOfType <UnitsRoot>();
        }