public void UpdateLotView(int lotId) { if (lotId == 0) { Lot = new Lot() { Id = 0, Name = "", Quantity = 0, Price = 0, Sum = 0, DeliveryPlace = "Согласно договору", DeliveryTime = "Согласно договору", PaymentTerm = "Согласно договору", Step = 0, Warranty = 0, LocalContent = 0, Dks = 0, ContractNumber = "" }; SelectedUnit = UnitsList[0]; } else { Lot = LotService.ReadLot(lotId); SelectedUnit = UnitsList.FirstOrDefault(u => u.Id == Lot.UnitId); } }
private void GetUnitsForEachQuantity() { foreach (var qt in QuantityTypes) { UnitsList.Add(getUnitsForType(qt)); } }
private void SortUnits() { var sortedList = UnitsList .OrderByDescending(x => x.IsAlive) .ThenByDescending(x => !x.IsEnded) .ThenByDescending(x => x.CurrentInitiative) .ThenByDescending(x => x.Team == BattleUnitTeamType.Ally) .ToList(); UnitsList = sortedList; }
private bool IsBattleEnd() { var allyDead = UnitsList .Where(x => x.Team == BattleUnitTeamType.Ally) .All(x => !x.IsAlive); var enemyDead = UnitsList .Where(x => x.Team == BattleUnitTeamType.Enemy) .All(x => !x.IsAlive); return(allyDead || enemyDead); }
public void TurnEnd() { OnTurnEnd?.Invoke(); if (IsBattleEnd()) { return; } if (IsPhaseEnd()) { UnitsList.ForEach(x => x.IsEnded = false); } TurnStart(); }
private void Awake() { cellSelection = CellSelection.GetInstance(); unitsList = UnitsList.GetInstance(); unitSelection = UnitSelection.GetInstance(); for (int i = 0; i < toggles.GetComponentsInChildren <Toggle>().Length; i++) { foreach (Image image in toggles.GetComponentsInChildren <Toggle>()[i].GetComponentsInChildren <Image>()) { if (image.gameObject.name == "Image") { images[i] = image; } } } }
private void DoCapturings() { Debug.Log("Capturings: " + capturings.Count.ToString()); Debug.Log("Friendly units: " + UnitsList.GetInstance().GetAllFriends().Length); if (capturings.Count == 0) { return; } if (UnitsList.GetInstance().GetAllFriends().Length == 0) { return; } foreach (Vector3 portalPos in capturings) { foreach (Unit unit in UnitsList.GetInstance().GetAllFriends()) { if (unit.transform.position == portalPos) { Cell newPortal; Cell oldPortal = GetCell(portalPos); if (PlayerControler.GetInstance().FirstPlayerTurn()) { Debug.Log("!!!"); //newPortal = Instantiate(leftPortalPrefab, gameObject.transform); newPortal = Instantiate(leftPortalPrefab, oldPortal.transform.position, GetCell(portalPos).transform.rotation, gameObject.transform); } else { //newPortal = Instantiate(rightPortalPrefab, gameObject.transform); newPortal = Instantiate(rightPortalPrefab, oldPortal.transform.position, GetCell(portalPos).transform.rotation, gameObject.transform); } cells[cells.IndexOf(oldPortal)] = newPortal; Destroy(oldPortal.gameObject); } } } capturings.RemoveAll(pos => (int)PlayerControler.GetInstance().GetCurrentPlayer() == (int)GetCell(pos).type - 1); if (GameControler.WinCheck()) { Debug.Log("Win!!!"); GameEvents.GetInstance().ShowWinScreen(); } }
private async void LoadUnitsList() { if (!IsBusy) { IsBusy = true; UnitsList.Clear(); var unitsList = await DataRepository.Instance.GetUnitsAsync(); foreach (var unit in unitsList) { UnitsList.Add(new UnitModel(unit)); } Title = Resource.Units; IsBusy = false; } }
private bool IsPhaseEnd() { return(UnitsList .Where(x => x.IsAlive) .All(x => x.IsEnded)); }
private void FunctionCancel() { UnitsList.Clear(); SelectedUnitsList.Clear(); ExcludingUnitsList.Clear(); }