Esempio n. 1
0
 /// <summary>
 /// deregisters the given unit UUID from UnitsInSight, updates VisionState accordingly
 /// </summary>
 /// <param name="UUID"></param>
 public void UnitCannotSeeTile(string UUID)
 {
     if (UnitsInSight.Remove(UUID) && UnitsInSight.Count == 0)
     {
         UpdateVisibility(VisionState.SEEN);
     }
 }
Esempio n. 2
0
 /// <summary>
 /// registers the given unit UUID as able to see this tile, updates VisionState accordingly
 /// </summary>
 /// <param name="UUID"></param>
 public void UnitCanSeeTile(string UUID)
 {
     UpdateVisibility(VisionState.VISIBLE);
     UnitsInSight.Add(UUID);
 }