Esempio n. 1
0
    // Remove unitmarker of given unit and put it back in the pool
    private void RemoveUnitWaypointMarker(UnitWaypoint unitWaypoint)
    {
        UnitWaypointMarker unitMarker = unitWaypointMarkers[unitWaypoint];

        unitMarker.Deactivate();
        unitWaypointMarkers.Remove(unitWaypoint);
        unitWaypoints.Remove(unitWaypoint);
        unitWaypointMarkerPool.Add(unitMarker);
    }
Esempio n. 2
0
    // Add unitmarker for given unit
    private void AddUnitWaypointMarker(UnitWaypoint unitWaypoint)
    {
        if (unitWaypointMarkerPool.Count == 0)
        {
            MakeNewUnitWaypointMarker();
        }

        UnitWaypointMarker unitWaypointMarker = unitWaypointMarkerPool[0];

        unitWaypointMarkerPool.Remove(unitWaypointMarker);
        unitWaypointMarker.Setup(unitWaypoint);
        unitWaypoints.Add(unitWaypoint);
        unitWaypointMarkers.Add(unitWaypoint, unitWaypointMarker);
    }
Esempio n. 3
0
    // Instantiate new unitmarker and add it to the pool
    private void MakeNewUnitWaypointMarker()
    {
        UnitWaypointMarker newUnitWaypointMarker = Instantiate(unitWaypointMarkerPrefab, transform).GetComponent <UnitWaypointMarker>();

        unitWaypointMarkerPool.Add(newUnitWaypointMarker);
    }