Esempio n. 1
0
 private void GetViewBags()
 {
     ViewBag.Locations     = new SelectList(_locationService.GetAll(), "Id", "Name");
     ViewBag.ProjectTypes  = new SelectList(_projectTypeService.GetAll(), "Id", "Name");
     ViewBag.PropertyTypes = new SelectList(_propertyTypeService.GetAll(), "Id", "Name");
     ViewBag.UnitTypeS     = new SelectList(_unitTypeService.GetAll(), "Id", "Name");
 }
Esempio n. 2
0
 public ShootingManagerBaseController()
 {
     this.brasses             = cartridgeService.GetBrasses().OfType <Brass>().OrderBy(b => b.Name);
     this.brassViews          = cartridgeService.GetBrassViews().OrderBy(b => b.BrassName);
     this.brassQuantities     = brassService.GetAllQuantities().OfType <BrassQuantity>();
     this.bullets             = cartridgeLoadService.GetBullets().OfType <Bullet>().OrderBy(b => b.Name);
     this.bulletTypes         = bulletService.GetBulletTypes().OfType <BulletType>().OrderBy(b => b.Abbreviation);
     this.bulletViews         = bulletService.GetBulletViews().OrderBy(b => b.BulletName);
     this.bulletQuantities    = bulletService.GetAllQuantities().OfType <BulletQuantity>();
     this.calibers            = cartridgeLoadService.GetCalibers().OfType <Caliber>().OrderBy(c => c.SortOrder);
     this.caliberViews        = cartridgeLoadService.GetCaliberViews().OrderBy(c => c.SortOrder);
     this.cartridges          = cartridgeService.GetAll().OfType <Cartridge>().OrderBy(c => c.CartridgeLoad.Caliber.SortOrder).ThenBy(c => c.Name);
     this.cartridgeQuantities = cartridgeService.GetAllQuantities().OfType <CartridgeQuantity>();
     this.cartridgeLoads      = cartridgeLoadService.GetAll().OfType <CartridgeLoad>().OrderBy(c => c.Caliber.SortOrder).ThenBy(c => c.Name);
     this.cartridgeViews      = cartridgeService.GetCartridgeViews().OrderBy(c => c.CartridgeLoadViewCaliberViewSortOrder).ThenBy(c => c.Name);
     this.cartridgeLoadViews  = cartridgeLoadService.GetCartridgeLoadViews().OrderBy(c => c.CaliberViewSortOrder).ThenBy(c => c.Name);
     this.guns                  = gunService.GetAll().OfType <Gun>().OrderBy(g => g.Name);
     this.gunTypes              = gunService.GetGunTypes().OfType <GunType>().OrderBy(g => g.Name);
     this.gunViews              = gunService.GetGunViews().OrderBy(g => g.Name);
     this.inventoryTypes        = brassService.GetInventoryTypes().OfType <InventoryType>().OrderBy(i => i.Description);
     this.lengthUnits           = cartridgeLoadService.GetLengthUnits().OfType <Unit>().OrderBy(l => l.Name);
     this.manufacturers         = cartridgeService.GetManufacturers().OfType <Manufacturer>().OrderBy(m => m.Name);
     this.massUnits             = cartridgeLoadService.GetMassUnits().OfType <Unit>().OrderBy(m => m.Name);
     this.materials             = bulletService.GetMaterials().OfType <Material>().OrderBy(m => m.Name);
     this.powders               = cartridgeLoadService.GetPowders().OfType <Powder>().OrderBy(p => p.Name);
     this.powderShapes          = powderService.GetPowderShapes().OfType <PowderShape>().OrderBy(p => p.Name);
     this.powderTypes           = powderService.GetPowderTypes().OfType <PowderType>().OrderBy(p => p.Name);
     this.powderViews           = powderService.GetPowderViews().OrderBy(p => p.Name);
     this.powderQuantities      = powderService.GetAllQuantities().OfType <PowderQuantity>();
     this.pressureUnits         = cartridgeLoadService.GetPressureUnits().OfType <Unit>().OrderBy(p => p.Name);
     this.primers               = cartridgeService.GetPrimers().OfType <Primer>().OrderBy(p => p.Name);
     this.primerTypes           = primerService.GetPrimerTypes().OrderBy(p => p.Name);
     this.primerViews           = primerService.GetPrimerViews().OrderBy(p => p.PrimerName);
     this.primerQuantities      = primerService.GetAllQuantities().OfType <PrimerQuantity>();
     this.quantityUnits         = brassService.GetQuantityUnits().OfType <Unit>().OrderBy(q => q.Name);
     this.shootingLocations     = shootingSessionService.GetShootingLocations().OfType <ShootingLocation>().OrderBy(s => s.Name);
     this.shootingLocationViews = shootingSessionService.GetShootingLocationViews().OrderBy(s => s.ShootingLocationName);
     this.shootingSessions      = shootingSessionService.GetAll().OfType <ShootingSession>().OrderBy(s => s.Date);
     this.shootingSessionViews  = shootingSessionService.GetShootingSessionViews().OrderBy(s => s.Date);
     this.unitTypes             = unitTypeService.GetAll().OfType <UnitType>().OrderBy(u => u.Name);
     this.velocityUnits         = cartridgeLoadService.GetVelocityUnits().OfType <Unit>().OrderBy(v => v.Name);
 }