// Use this for initialization void Awake() { instance = this; UnitTracker.Clear(); ProjectileTracker.Clear(); UnitSpawner.SpawnUnit(GameSettings.CurrentPlayerShip, currentLevelController.CurrentPlayerSpawn.transform.position, RotationCalculator.RotationTowardLocation(currentLevelController.CurrentPlayerSpawn.transform.position, currentLevelController.PositionPlayerLooksAtSpawn)); }