Esempio n. 1
0
 private void SelectedLogic()
 {
     if (Input.GetKeyDown(KeyCode.Alpha1))
     {
         unitStateHandler.SetState(Unit.UnitState.planningMovement);
         return;
     }
     else if (Input.GetKeyDown(KeyCode.Alpha2))
     {
         unitStateHandler.SetState(Unit.UnitState.planningAttack);
         return;
     }
 }
Esempio n. 2
0
 public void MovementLogic(Vector3 startPos, Vector3 targetPos)
 {
     if (IsLegalMove(targetPos))
     {
         DisplayPath(startPos, targetPos);
     }
     if (IsLegalMove(targetPos) && Input.GetMouseButtonDown(0) && unit.currentMovementPoints > 0)
     {
         StoreTargetInfo(startPos, targetPos);
         unitStateHandler.SetState(Unit.UnitState.moving);
     }
 }
Esempio n. 3
0
    private void InitiateAttack(Vector3 targetPos)
    {
        Node selectedNode = grid.NodeFromWorldPosition(targetPos);
        Unit target       = UnitFromNode.SingleUnitFromNode(selectedNode);

        if (target != null)
        {
            unitStateHandler.SetState(Unit.UnitState.attacking);
            CommitAttack(target, unit.attackPower);
        }
        else
        {
            unitStateHandler.AttackFinished();
        }
    }