Esempio n. 1
0
        public override void Run(RunPayload payload)
        {
            Main.Logger.Log($"[AddLanceToPlayerTeam] Adding lance to player lance");
            ContractOverride contractOverride   = ((ContractOverridePayload)payload).ContractOverride;
            TeamOverride     teamOverride       = contractOverride.player1Team;
            TeamOverride     targetTeamOverride = contractOverride.targetTeam;

            List <LanceOverride> lanceOverrideList = targetTeamOverride.lanceOverrideList;

            if (lanceOverrideList.Count > 0)
            {
                LanceOverride lanceOverride = lanceOverrideList[0].Copy();

                lanceOverride.name = "Lance_Player_Reinforcements";
                lanceOverride.lanceTagSet.Add("lance_type_mech");

                if (unitGuids.Count > 4)
                {
                    for (int i = 4; i < unitGuids.Count; i++)
                    {
                        UnitSpawnPointOverride unitSpawnOverride = lanceOverride.unitSpawnPointOverrideList[0].Copy();
                        lanceOverride.unitSpawnPointOverrideList.Add(unitSpawnOverride);
                    }
                }

                for (int i = 0; i < lanceOverride.unitSpawnPointOverrideList.Count; i++)
                {
                    string            unitGuid     = unitGuids[i];
                    UnitSpawnPointRef unitSpawnRef = new UnitSpawnPointRef();
                    unitSpawnRef.EncounterObjectGuid = unitGuid;
                    lanceOverride.unitSpawnPointOverrideList[i].unitSpawnPoint = unitSpawnRef;
                }

                LanceSpawnerRef lanceSpawnerRef = new LanceSpawnerRef();
                lanceSpawnerRef.EncounterObjectGuid = lanceGuid;
                lanceOverride.lanceSpawner          = lanceSpawnerRef;

                teamOverride.lanceOverrideList.Add(lanceOverride);
            }
            else
            {
                Main.Logger.LogError("[AddLanceToPlayerTeam] Team Override has no lances available to copy. TODO: Generate new lance from stored JSON data");
            }
        }
Esempio n. 2
0
        public override void Run(RunPayload payload)
        {
            Main.Logger.Log($"[AddLanceToAllyTeam] Adding lance to ally lance");
            ContractOverride contractOverride   = ((ContractOverridePayload)payload).ContractOverride;
            TeamOverride     teamOverride       = contractOverride.employerTeam;
            TeamOverride     targetTeamOverride = contractOverride.targetTeam;

            LanceOverride lanceOverride = SelectAppropriateLanceOverride("allies").Copy();

            lanceOverride.name = $"Lance_Ally_Force_{lanceGuid}";

            if (unitGuids.Count > 4)
            {
                for (int i = 4; i < unitGuids.Count; i++)
                {
                    UnitSpawnPointOverride unitSpawnOverride = lanceOverride.unitSpawnPointOverrideList[0].Copy();
                    lanceOverride.unitSpawnPointOverrideList.Add(unitSpawnOverride);
                }
            }

            for (int i = 0; i < lanceOverride.unitSpawnPointOverrideList.Count; i++)
            {
                string            unitGuid     = unitGuids[i];
                UnitSpawnPointRef unitSpawnRef = new UnitSpawnPointRef();
                unitSpawnRef.EncounterObjectGuid = unitGuid;
                lanceOverride.unitSpawnPointOverrideList[i].unitSpawnPoint = unitSpawnRef;
            }

            LanceSpawnerRef lanceSpawnerRef = new LanceSpawnerRef();

            lanceSpawnerRef.EncounterObjectGuid = lanceGuid;
            lanceOverride.lanceSpawner          = lanceSpawnerRef;

            lanceOverride.RunMadLibs(contractOverride.contract, teamOverride);

            teamOverride.lanceOverrideList.Add(lanceOverride);
        }
        public override void Run(RunPayload payload)
        {
            Main.Logger.Log($"[AddLanceToTargetTeam] Adding lance to target lance");
            ContractOverride contractOverride = ((ContractOverridePayload)payload).ContractOverride;
            TeamOverride     teamOverride     = contractOverride.targetTeam;

            LanceOverride lanceOverride = (manuallySpecifiedLance == null) ? SelectAppropriateLanceOverride("enemy").Copy() : manuallySpecifiedLance.Copy();

            lanceOverride.name = $"Lance_Enemy_OpposingForce_{lanceGuid}";

            if (unitGuids.Count > 4)
            {
                for (int i = 4; i < unitGuids.Count; i++)
                {
                    UnitSpawnPointOverride unitSpawnOverride = lanceOverride.unitSpawnPointOverrideList[0].Copy();
                    lanceOverride.unitSpawnPointOverrideList.Add(unitSpawnOverride);
                }
            }

            for (int i = 0; i < lanceOverride.unitSpawnPointOverrideList.Count; i++)
            {
                string            unitGuid     = unitGuids[i];
                UnitSpawnPointRef unitSpawnRef = new UnitSpawnPointRef();
                unitSpawnRef.EncounterObjectGuid = unitGuid;
                lanceOverride.unitSpawnPointOverrideList[i].unitSpawnPoint = unitSpawnRef;
            }

            LanceSpawnerRef lanceSpawnerRef = new LanceSpawnerRef();

            lanceSpawnerRef.EncounterObjectGuid = lanceGuid;
            lanceOverride.lanceSpawner          = lanceSpawnerRef;

            lanceOverride.RunMadLibs(contractOverride.contract, teamOverride);

            teamOverride.lanceOverrideList.Add(lanceOverride);
        }