public void ATK(bool my, int x)//x 即在哪一行 { if (unitData.Type != "建筑") { switch (unitData.Name) { case "天启坦克": unitSkill.TianQiTank(unitData.Atteck, x, my); break; case "磁能坦克": unitSkill.CiNengTank(unitData.Atteck, x, my); break; case "V3火箭车": unitSkill.V3Tank(unitData.Atteck, x, my); break; case "哨戒炮": unitSkill.ShaojieTower(unitData.Atteck, x, my); break; case "磁暴电塔": unitSkill.CiBaoTower(unitData.Atteck, x, my); break; case "核弹发射井": unitSkill.HeDanTower(unitData.Atteck); DEF(unitData.HP); break; } } }