Esempio n. 1
0
    public void InitUnit(UnitOwner owner)
    {
        this.owner = owner;

        CreateAimComponent();
        aimComponent.Init(this);
        moralComponent = gameObject.AddComponent <UnitMoralComponent>();

        if (owner == UnitOwner.PLAYER)
        {
            transform.Find("SpriteEnemy").gameObject.SetActive(false);
            transform.Find("SpritePlayer").gameObject.SetActive(true);
            transform.Find("SpritePlayer/shotFire").gameObject.SetActive(false);
            if (transform.Find("SpritePlayer/flag") != null)
            {
                transform.Find("SpritePlayer/flag").gameObject.SetActive(false);
            }
        }
        else
        {
            transform.Find("SpriteEnemy").gameObject.SetActive(true);
            transform.Find("SpriteEnemy/shotFire").gameObject.SetActive(false);
            if (transform.Find("SpriteEnemy/flag") != null)
            {
                transform.Find("SpriteEnemy/flag").gameObject.SetActive(false);
            }
            transform.Find("SpritePlayer").gameObject.SetActive(false);
        }
        soldierSprite = transform.GetComponentInChildren <SoldierSprite>();
        hitpoint      = GetParams().hitpoints;

        SetState(new RunUnitState(this), unitState);
    }
    //public void Deinit()
    //{

    //}

    // Update is called once per frame
    void Update()
    {
        if (Time.timeSinceLevelLoad - levelStartTime < InitMoraleImmuneDuration)
        {
            return;
        }
        if (Time.timeSinceLevelLoad - lastMoraleCheckTime < MoraleCheckInterval)
        {
            return;
        }
        if (!BolkonskyModeOn)
        {
            collectiveMorale = 0;
            RaycastHit2D[] raycastHits = Physics2D.CircleCastAll(transform.position, unit.GetParams().moralCheckRadius, Vector2.zero, 0);
            foreach (RaycastHit2D hit in raycastHits)
            {
                if (hit.collider == null)
                {
                    continue;
                }
                UnitMoralComponent otherUnit = hit.collider.GetComponent <UnitMoralComponent>();
                if (otherUnit == null ||
                    otherUnit == this ||
                    hit.collider != otherUnit.unit.unitCollider)
                {
                    continue;
                }
                if (otherUnit.unit.GetOwner() == unit.GetOwner())
                {
                    collectiveMorale += otherUnit.CurrentMorale;
                }
                else
                {
                    collectiveMorale -= otherUnit.CurrentMorale;
                }
            }

            SwitchMoralBreak(collectiveMorale);
            lastMoraleCheckTime = Time.timeSinceLevelLoad;
        }
        else
        {
            if (Time.timeSinceLevelLoad - BolkonskyModeStartTime > BolkonskyModeDuration)
            {
                BolkonskyModeOn = false;
                CurrentMorale   = unit.GetParams().baseMorale;
                unit.SetHP(1);
                if (unit.GetOwner() == UnitOwner.PLAYER)
                {
                    transform.Find("SpritePlayer/flag").gameObject.SetActive(false);
                }
                else
                {
                    transform.Find("SpriteEnemy/flag").gameObject.SetActive(false);
                }
                //unit.soldierSprite.SwitchImage(unit.soldierSprite.runSprite);
            }
        }
    }