private void ResetAll() { if (unitListUI == null) { unitListUI = GetComponentInChildren <UnitListUI>(); } unitListUI.ResetAll(); HidePortrait(); readyToEnd = false; }
private void Awake() { controller = GetComponentInParent <BattleController>(); unitListUI = GetComponentInChildren <UnitListUI>(); unitPortraitUI = GetComponentInChildren <UnitPortraitPanel>(); turnCounterUI = GetComponentInChildren <TurnCounter>(); endBattleUI = GetComponentInChildren <EndBattleUI>(); endTurnButton = GetComponentInChildren <EndTurnButton>(); endBattleUI.Hide(); }