void Awake()
    {
        gameObject.GetComponent <M4uContextRoot>().Context = this;
        unitNamePanel  = setupPrefab <UnitNamePanel>("Prefab/UnitNamePanel/UnitNamePanel", windowPanelRoot);
        unitParamPanel = setupPrefab <UnitParamPanel>("Prefab/UnitParamPanel/UnitParamPanel", windowPanelRoot);
        Destroy(unitParamPanel.gameObject.GetComponent <ContentSizeFitter>());
        Destroy(unitParamPanel.gameObject.GetComponent <LayoutElement>());
        unitAilmentPanel = setupPrefab <UnitAilmentPanel>("Prefab/InGame/InGameUI/Menu/UnitAilmentPanel", windowPanelRoot);
        unitSkillPanel   = setupPrefabAddLayoutElement <UnitSkillPanel>("Prefab/UnitSkillPanel/UnitSkillPanel", windowPanelRoot, 600, 520, 0, 0);
        unitLinkPanel    = setupPrefabAddLayoutElement <UnitLinkPanel>("Prefab/UnitLinkPanel/UnitLinkPanel", windowPanelRoot, 600, 520, 0, 0);
        heroDetailPanel  = setupPrefab <HeroDetailPanel>("Prefab/InGame/InGameUI/Menu/HeroDetailPanel", windowPanelRoot);
        skillWindowTag   = setupPrefab <InGameSkillWindowTag>("Prefab/InGame/InGameUI/Menu/InGameSkillWindowTag", windowPanelRoot);
        skillWindowParty = setupPrefab <InGameSkillWindowParty>("Prefab/InGame/InGameUI/Menu/InGameSkillWindowParty", windowPanelRoot);
        CloseText        = GameTextUtil.GetText("common_button6");
        skillWindowTag.m_StatusClickAction = OnStatus;
        skillWindowTag.m_LinkClickAction   = OnLink;
        skillWindowTag.m_SkillClickAction  = OnSkill;

        skillWindowTag.Tab_active = true;
    }
Esempio n. 2
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    private void Awake()
    {
        IsViewDialog = false;

        GetComponent <M4uContextRoot>().Context = this;

        if (SceneObjReferMainMenu.HasInstance)
        {
            m_UnitLinkPanel = UnityUtil.SetupPrefab <UnitLinkPanel>(SceneObjReferMainMenu.Instance.m_UnitLinkPanel, PanelRoot);
        }
        else
        {
            m_UnitLinkPanel = UnityUtil.SetupPrefab <UnitLinkPanel>("Prefab/UnitLinkPanel/UnitLinkPanel", PanelRoot);
        }

        Window.SetPositionAjustStatusBar(new Vector2(0, -17), new Vector2(-40, -446));


        m_UnitLinkPanel.SetPosition(new Vector2(0, -2), new Vector2(-20, -60), true);

        //m_UnitLinkPanel.transform.Find("Viewport/Content").localScale = new Vector3(0.75f, 0.75f, 1.0f);
    }
Esempio n. 3
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    private void Awake()
    {
        AndroidBackKeyManager.Instance.DisableBackKey();

        GetComponent <M4uContextRoot>().Context = this;

        GameObject rootObject = WindowRoot.gameObject;

        if (SceneObjReferMainMenu.HasInstance)
        {
            m_UnitNamePanel   = UnityUtil.SetupPrefab <UnitNamePanel>(SceneObjReferMainMenu.Instance.m_UnitNamePanel, MainCanvas);
            m_UnitParamPanel  = UnityUtil.SetupPrefab <UnitParamPanel>(SceneObjReferMainMenu.Instance.m_UnitParamPanel, rootObject);
            m_UnitStoryPanel  = UnityUtil.SetupPrefab <UnitStoryPanel>(SceneObjReferMainMenu.Instance.m_UnitStoryPanel, m_UnitParamPanel.gameObject);
            m_UnitSkillPanel  = UnityUtil.SetupPrefab <UnitSkillPanel>(SceneObjReferMainMenu.Instance.m_UnitSkillPanel, rootObject);
            m_UnitLinkPanel   = UnityUtil.SetupPrefab <UnitLinkPanel>(SceneObjReferMainMenu.Instance.m_UnitLinkPanel, rootObject);
            m_UnitEvolvePanel = UnityUtil.SetupPrefab <UnitEvolveList>(SceneObjReferMainMenu.Instance.m_UnitEvolveListPanel, rootObject);
            m_UnitDetailPanel = UnityUtil.SetupPrefab <UnitDetailPanel>(SceneObjReferMainMenu.Instance.m_UnitDetailPanel, rootObject);
        }
        else
        {
            m_UnitNamePanel   = UnityUtil.SetupPrefab <UnitNamePanel>("Prefab/UnitNamePanel/UnitNamePanel", MainCanvas);
            m_UnitParamPanel  = UnityUtil.SetupPrefab <UnitParamPanel>("Prefab/UnitParamPanel/UnitParamPanel", rootObject);
            m_UnitStoryPanel  = UnityUtil.SetupPrefab <UnitStoryPanel>("Prefab/UnitStoryPanel/UnitStoryPanel", m_UnitParamPanel.gameObject);
            m_UnitSkillPanel  = UnityUtil.SetupPrefab <UnitSkillPanel>("Prefab/UnitSkillPanel/UnitSkillPanel", rootObject);
            m_UnitLinkPanel   = UnityUtil.SetupPrefab <UnitLinkPanel>("Prefab/UnitLinkPanel/UnitLinkPanel", rootObject);
            m_UnitEvolvePanel = UnityUtil.SetupPrefab <UnitEvolveList>("Prefab/UnitEvolveList/UnitEvolveList", rootObject);
            m_UnitDetailPanel = UnityUtil.SetupPrefab <UnitDetailPanel>("Prefab/UnitDetailPanel/UnitDetailPanel", rootObject);
        }

        //
        LayoutElement element = m_UnitStoryPanel.gameObject.AddComponent <LayoutElement>();

        element.ignoreLayout = true;

        m_MainCanvas = MainCanvas.GetComponent <Canvas>();

        IsViewInfo = true;
        ToggleList = new List <UnitDetailToggleContext>();
        ToggleList.Add(new UnitDetailToggleContext(ToggleType.Status, new Vector2(-128, -8), "status", OnSelectToggle, 1));
        ToggleList.Add(new UnitDetailToggleContext(ToggleType.Skill, new Vector2(0, -17), "skill", OnSelectToggle, 10));
        ToggleList.Add(new UnitDetailToggleContext(ToggleType.Link, new Vector2(128, -8), "link", OnSelectToggle, 1));
        ToggleList.Add(new UnitDetailToggleContext(ToggleType.Evolve, new Vector2(256, 13), "evol", OnSelectToggle, -20));
        m_UnitDetailPanel.selectTogglr   = OnSelectToggle;
        m_UnitDetailPanel.selectSkill    = OnSelectMainUnitSkillButton;
        m_UnitDetailPanel.selectLoupe    = OnSelectCharaScreen;
        m_UnitDetailPanel.selectLink     = OnSelectLinkButton;
        m_UnitDetailPanel.selectFavorite = OnSelectFavorite;

        m_UnitDetailPanel.IsViewFavorite = false;
        FavoriteLabel   = "お気に入り";
        IllustratorName = "";

        ReturnImage = ResourceManager.Instance.Load("back2");

        if (SafeAreaControl.HasInstance)
        {
            Transform canvasTransform = gameObject.transform.Find("Canvas");
            Transform transform       = canvasTransform.Find("ReturnButton");
            SafeAreaControl.Instance.addLocalYPos(transform);
        }

        m_MainCanvas.enabled = false;
        //UnityUtil.SetObjectLayer( gameObject, LayerMask.NameToLayer("DRAW_CLIP"));

        AndroidBackKeyManager.Instance.StackPush(gameObject, OnSelectReturn);
    }