protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); m_PageTitle = m_CanvasObj.GetComponentInChildren <PageTitle>(); if (m_PageTitle != null) { m_PageTitle.Title = GameTextUtil.GetText("unit_shojititle"); m_PageTitle.SetPositionAjustStatusBar(new Vector2(0, -152)); } //ページ初期化処理 if (m_UnitGrid == null) { //ユニットグリッド取得 m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //サイズ設定 m_UnitGrid.SetPositionAjustStatusBar(new Vector2(0, -25), new Vector2(-48, -295)); m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); } updateUnitList(); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.UNIT; }
void OnCheckBuildUpUnit() { BaseUnitUniqueId = 0; MaterialUnitUniqueId = 0; try { uint base_unit_charaid = BaseUnitCharaId; uint material_unit_charaid = MaterialUnitCharaId; UnitGridListItem[] gridlistitems = FindObjectsOfType(typeof(UnitGridListItem)) as UnitGridListItem[]; for (int i = 0; i < gridlistitems.Length; i++) { UnitGridListItem item = gridlistitems[i]; string[] strItems = item.name.Split(':'); if (strItems.Length == 3) { uint chara_id = Convert.ToUInt32(strItems[1]); long unique_id = Convert.ToInt64(strItems[2]); //ベースと素材が存在するかチェック if (chara_id == base_unit_charaid) { if (BaseUnitUniqueId < unique_id) { BaseUnitUniqueId = unique_id; } } else if (chara_id == material_unit_charaid) { if (MaterialUnitUniqueId < unique_id) { MaterialUnitUniqueId = unique_id; } } } } GameObject baseObj = GameObject.Find(BaseUnitListItemGameObjectName); if (baseObj != null) { UnitGridComplex unitGrid = baseObj.GetComponentInParent <UnitGridComplex>(); unitGrid.UpdateList(); } } catch (Exception e) { Debug.LogError(e.Message); } finally { if (BaseUnitUniqueId == 0 || MaterialUnitUniqueId == 0) { TutorialFSM.Instance.SendFsmEvent("FINISH_BUILD_UP"); } else { TutorialFSM.Instance.SendFsmNextEvent(); } } }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); AndroidBackKeyManager.Instance.StackPush(m_CanvasObj.gameObject, OnSelectReturn); //-------------------------------- // オブジェクトの取得 //-------------------------------- m_PartyMemberUnitGroup = m_CanvasObj.GetComponentInChildren <PartyMemberUnitGroup>(); m_PartyMemberUnitGroup.SetPositionAjustStatusBar(new Vector2(0, -132)); m_PartyMemberUnitGroup.SetSizeParfect(new Vector2(0, 100)); m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //ユニットグリッド取得 m_UnitGrid.SetPositionAjustStatusBar(new Vector2(0, -15), new Vector2(-48, -355)); m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); m_ExpandWindow = m_CanvasObj.GetComponentInChildren <ExpandWindow>(); m_ExpandWindow.SetPositionAjustStatusBar(new Vector2(0, -232)); m_ExpandWindow.DidSelectButton = SelectWindowButton; m_PartyMemberStatusPanel = m_CanvasObj.GetComponentInChildren <PartyMemberStatusPanel>(); m_UnitPartyAssignButtonPanel = m_CanvasObj.GetComponentInChildren <UnitPartyAssignButtonPanel>(); m_SelectPartyCharaIndex = GlobalDefine.PartyCharaIndex.ERROR; m_IsPartyMemberChange = false; //カレントパーティ設定 m_CurrentSelectPartyIndex = UserDataAdmin.Instance.m_StructPlayer.unit_party_current; CreatePartyMemberUnitGroup(); // パーティメンバーの作成 CreateUnitGrid(); // ユニットリストの作成 CreatePatyStatusPanel(); ChangeUnitGridMark(); if (m_UnitPartyAssignButtonPanel != null) { m_UnitPartyAssignButtonPanel.ClickExecuteButton = OnClickDecision; m_UnitPartyAssignButtonPanel.ClickReturnButton = OnSelectReturn; } m_ExpandWindow.Close(true); if (MainMenuParam.m_PartyAssignPrevPage == MAINMENU_SEQ.SEQ_QUEST_SELECT_PARTY) { MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.QUEST; } else { MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.UNIT; } m_IsShowChangeConfirmation = false; m_IsFinishChangeConfirmation = false; CheckUnitSpace(); }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); //ページ初期化処理 if (m_UnitBGPanel == null) { m_UnitBGPanel = m_CanvasObj.GetComponentInChildren <UnitBGPanel>(); m_UnitBGPanel.SetPositionAjustStatusBar(new Vector2(0, 40), new Vector2(0, -345)); m_UnitBGPanel.IsViewPointEvolve = true; m_UnitBGPanel.IsViewEvolve = true; m_UnitBGPanel.IsViewResetButton = false; m_UnitBGPanel.IsViewExecButton = false; m_UnitBGPanel.IsViewReturnButton = false; m_UnitBGPanel.Title = GameTextUtil.GetText("unit_function_evolve"); m_UnitBGPanel.TotalTitle = GameTextUtil.GetText("unit_function_point"); m_UnitBGPanel.Evolve_arrow = GameTextUtil.GetText("unit_function_evolve_arrow"); m_UnitBGPanel.TotalPoint = (int)UserDataAdmin.Instance.m_StructPlayer.have_unit_point; m_UnitBGPanel.DidSelect = SelectEvolve; m_UnitBGPanel.DidReturn = SelectReturn; m_UnitBGPanel.DidSelectIcon = SelectUnitIcon; m_UnitBGPanel.DidSelectEvolveIcon = SelectEvolveUnitIcon; m_UnitBGPanel.DidSelectEvolveIconLongpress = SelectEvolveUnitIcon; } if (m_ExpandWindow == null) { m_ExpandWindow = m_CanvasObj.GetComponentInChildren <ExpandWindow>(); m_ExpandWindow.SetPositionAjustStatusBar(new Vector2(0, -232)); m_ExpandWindow.ViewHeightSize = 210.0f; m_ExpandWindow.DidSelectButton = SelectWindowButton; } if (m_UnitStatusPanel == null) { m_UnitStatusPanel = m_CanvasObj.GetComponentInChildren <UnitStatusPanel>(); if (m_ExpandWindow != null) { m_UnitStatusPanel.SetParent(m_ExpandWindow.Content); } } if (m_UnitGrid == null) { //ユニットグリッド取得 m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //サイズ設定 m_UnitGrid.SetPositionAjustStatusBar(new Vector2(0, -35), new Vector2(-48, -315)); m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); } updateEvolveStatus(true); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.UNIT; }
/// <summary> /// ユニットリストのユニット最大数更新 /// </summary> void UpdateUnitGridCount() { if (MainMenuManager.HasInstance) { UnitGridComplex unit_grid = MainMenuManager.Instance.MainMenuSeqPageNow.GetComponentInChildren <UnitGridComplex>(); if (unit_grid != null) { unit_grid.UpdateUnitCount(); } } }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); //ページ初期化処理 if (m_UnitGrid == null) { //ユニットグリッド取得 m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //サイズ設定 m_UnitGrid.SetPosition(new Vector2(0, -90), new Vector2(-48, -360)); //ボタン m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); } updateUnitList(); }
protected override void PageSwitchSetting(bool initalize) { base.PageSwitchSetting(initalize); if (m_UnitBGPanel == null) { m_UnitBGPanel = m_CanvasObj.GetComponentInChildren <UnitBGPanel>(); m_UnitBGPanel.SetPositionAjustStatusBar(new Vector2(0, 40), new Vector2(0, -345)); m_UnitBGPanel.IsViewIcon = false; m_UnitBGPanel.IsViewSale = true; m_UnitBGPanel.IsViewResetButton = false; m_UnitBGPanel.IsViewExecButton = true; m_UnitBGPanel.ExecButtonImage = ResourceManager.Instance.Load("confirm_button"); m_UnitBGPanel.IsViewReturnButton = false; m_UnitBGPanel.IsViewResetButton = true; m_UnitBGPanel.Title = GameTextUtil.GetText("unit_function_sell"); m_UnitBGPanel.IsDetailButton = true; m_UnitBGPanel.SaleCountMax = MAX_SALE_UNIT_COUNT; m_UnitBGPanel.DidReset = SelectReset; m_UnitBGPanel.DidSelect = OpenSaleDialog; m_UnitBGPanel.DidReturn = SelectReturn; m_UnitBGPanel.OnClickDetailAction = OnDetailWindow; } if (m_ExpandWindow == null) { m_ExpandWindow = m_CanvasObj.GetComponentInChildren <ExpandWindow>(); m_ExpandWindow.SetPositionAjustStatusBar(new Vector2(0, -232)); m_ExpandWindow.ViewHeightSize = 182.0f; m_ExpandWindow.DidSelectButton = SelectWindowButton; } if (m_UnitSale == null) { m_UnitSale = m_CanvasObj.GetComponentInChildren <UnitSaleList>(); for (int i = 0; i < MAX_SALE_UNIT_COUNT; i++) { m_UnitSale.addItem(i, 0); } if (m_ExpandWindow != null) { m_UnitSale.SetParent(m_ExpandWindow.Content); } } if (m_UnitGrid == null) { //ユニットグリッド取得 m_UnitGrid = m_CanvasObj.GetComponentInChildren <UnitGridComplex>(); //サイズ設定 m_UnitGrid.SetPositionAjustStatusBar(new Vector2(0, -35), new Vector2(-48, -315)); m_UnitGrid.AttchUnitGrid <UnitGridView>(UnitGridView.Create()); } m_Validate = false; m_ExpandWindow.Close(true); m_UnitBGPanel.IsViewReturnButton = false; m_UnitBGPanel.IsViewPanel = false; m_UnitBGPanel.ExecButtonImage = ResourceManager.Instance.Load("confirm_button"); m_UnitBGPanel.IsActiveExecButton = false; m_UnitGrid.IsActiveSortButton = true; // resetSaleUnit(); //ユニット情報構築 updateUnitList(); // SetupSaleStatusValue(); MainMenuManager.Instance.currentCategory = MAINMENU_CATEGORY.UNIT; }