Esempio n. 1
0
    public void Enable(UnitDisplay selectedUnit)
    {
        this.Enable();

        this.selectedUnit = selectedUnit;

        selectedUnit.CardDisplay.Select();
        selectedUnit.ShowAbilities();

        this.boardCreator.ShowPathReach(selectedUnit);
        this.ShowRangeAttackReach(selectedUnit);

        Unibus.Dispatch(CardManager.CARD_SELECTED, selectedUnit.CardDisplay);

        Unibus.Subscribe <UnitDisplay>(BoardCreator.UNIT_CLICKED_ON_BOARD, OnUnitSelectedOnBoard);
        Unibus.Subscribe <Point>(BoardCreator.CLICKED_ON_VOID_TILE, OnClickedOnVoidTile);
        Unibus.Subscribe <AbilityActivated>(UnitDisplay.ABILITY_ACTIVATED, OnAbilityActivated);
        Unibus.Subscribe <UnitDisplay>(BoardCreator.UNIT_MOUSE_ENTER_ON_BOARD, OnUnitMouseEnterOnBoard);
        Unibus.Subscribe <UnitDisplay>(BoardCreator.UNIT_MOUSE_EXIT_ON_BOARD, OnUnitMouseExitOnBoard);
        Unibus.Subscribe <TileDisplay>(BoardCreator.TILE_WITHOUT_UNIT_MOUSE_ENTER_ON_BOARD, OnTileMouseEnterOnBoard);
        Unibus.Subscribe <TileDisplay>(BoardCreator.TILE_WITHOUT_UNIT_MOUSE_EXIT_ON_BOARD, OnTileMouseExitOnBoard);
        Unibus.Subscribe <CardDisplay>(CardDisplay.CARD_CLICKED, OnCardClicked);
        Unibus.Subscribe <CardDisplay>(CardManager.CARD_MOVED, OnCardMoved);
    }