public void CreateUnit(Vector3 position, Player player)
 {
     if (PhotonHelper.PlayerIsMultiplayerHost())
     {
         int id = UniqueIdHelper.GetNext();
         GameObjectsProviderService.MainPhotonView.RPC("RPC_CreateUnit", RpcTarget.All, position, player.Name, id);
     }
     else if (PhotonNetwork.OfflineMode)
     {
         UnitCreatorService.CreateSinglePlayerUnit(position, player);
     }
 }
Esempio n. 2
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 public void RPC_CreateUnit(Vector3 position, string playerName, int viewId)
 {
     UnitCreatorService.CreateMultiplayerUnit(position, playerName, viewId);
 }