Esempio n. 1
0
    void UnitClicked(UnitClickedEvent e)
    {
        // always clear clickable tiles
        ClearActiveTiles();
        if(e.Unit == transform){
            if(curState == UnitState.Waiting){
                // nothing?
            }else if(curState == UnitState.RecievingOrders){
                // display order UI
                orderUI.SetActive(true);

                // set what can be clicked on
                CommandsInteractable(false);
                OrdersInteractable(true);

                // show the order indicators
                ShowIndicators(true);
            }else if(curState == UnitState.DoingOrderOne){
                // nothing?
            }else if(curState == UnitState.ChoosingOrderTwo){
                // show orders/start process
            }else if(curState == UnitState.DoingOrderTwo){
                // nothing?
            }
        }else{
            // different unit was selected, remove UI
            orderUI.SetActive(false);

            // hide the indicators
            ShowIndicators(false);
        }
    }
Esempio n. 2
0
 // what to do when a unit is clicked
 void UnitClicked(UnitClickedEvent e)
 {
 }