Esempio n. 1
0
    public override void Hit(Unit_ unit)
    {
        base.Hit(unit);
        UnitBehaviour_ unitBehaviour_ = (UnitBehaviour_)unit.mechanics_.behaviour_;

        unitBehaviour_.attackTarget = owner.gameObject;
    }
    public void HitAttackTarget()
    {
        Unit_          unit          = (Unit_)owner;
        UnitBehaviour_ unitBehaviour = (UnitBehaviour_)unit.mechanics_.behaviour_;

        unitBehaviour.HitAttackTarget();
    }