public override void Hit(Unit_ unit) { base.Hit(unit); UnitBehaviour_ unitBehaviour_ = (UnitBehaviour_)unit.mechanics_.behaviour_; unitBehaviour_.attackTarget = owner.gameObject; }
public void HitAttackTarget() { Unit_ unit = (Unit_)owner; UnitBehaviour_ unitBehaviour = (UnitBehaviour_)unit.mechanics_.behaviour_; unitBehaviour.HitAttackTarget(); }