Esempio n. 1
0
    public void SetWeapon(Unit unit, Weapon weapon)
    {
        Unit.ManagerState.WeaponData weaponData = unit.manState.weaponData;

        weaponData.wieldingWeapon = weapon;
        if (weapon == null)
        {
            return;
        }

        weapon.SetWielder(unit);

        weapon.transform.parent        = weaponData.parentNode;
        weapon.transform.localPosition = Vector3.zero;
        weapon.transform.localRotation = Quaternion.identity;
    }
Esempio n. 2
0
    void UpdateWeapon(Unit unit)
    {
        Unit.ManagerState.WeaponData weaponData = unit.manState.weaponData;
        if (weaponData.wieldingWeapon == null)
        {
            return;
        }

        if (unit.state.momentary.fireInput)
        {
            weaponData.wieldingWeapon.Fire();
        }

        if (unit.state.momentary.weaponChangeInput)
        {
            SwitchWeapon(unit);
        }
    }