Esempio n. 1
0
    void Start()
    {
        try
        {
            foreach (var item in PrevGameObjects)
            {
                PrevCircuitComponents.Add(item.GetComponent <ICircuitComponent>());
            }

            foreach (var item in NextGameObjects)
            {
                NextCircuitComponents.Add(item.GetComponent <ICircuitComponent>());
            }
        }
        catch (Exception)
        {
            Debug.Log("CircuitComponent List has a none ICircuitComponent.");
        }

        UPlayer           = UnityEngine.Object.FindObjectOfType(typeof(UniquePlayerCTRL)) as UniquePlayerCTRL;
        _cameraController = UnityEngine.Object.FindObjectOfType(typeof(PlayerCameraController)) as PlayerCameraController;
        _mySR             = GetComponentInParent <SpriteRenderer>();
        SetHighlight(false);
    }
Esempio n. 2
0
 void Start()
 {
     UniquePlayerCTRL = Object.FindObjectOfType(typeof(UniquePlayerCTRL)) as UniquePlayerCTRL;
     CameraController = Object.FindObjectOfType(typeof(PlayerCameraController)) as PlayerCameraController;
 }