public void TargetFireProjectile(UniqueObjectMessage msg){ #endif SpawnProjectile(); if (fasterFire){ Invoke("SpawnProjectile", fireRate / 2); } }
void CmdFireProjectile(){ foreach (NetworkConnection nc in ((PlanetsNetworkManager)PlanetsNetworkManager.singleton).getUpdateListeners()){ #if UNITY_5_4_OR_NEWER TargetFireProjectile(nc); #else UniqueObjectMessage uom = new UniqueObjectMessage(); uom.netId = nIdentity.netId; NetworkServer.SendToClient(nc.connectionId, Msgs.fireProjectile, uom); #endif } }